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Potentially optimize some GrGLEffects for known input color values
Make GrGLEffects input GrGLSLExpr<4> inputColor instead of char*. This
makes it possible to skip some calculations in specific corner-cases.
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src/core/SkXfermode.cpp
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src/effects/SkArithmeticMode.cpp
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src/effects/SkBitmapAlphaThresholdShader.cpp
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src/effects/SkColorFilters.cpp
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src/effects/SkColorMatrixFilter.cpp
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src/effects/SkDisplacementMapEffect.cpp
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src/effects/SkLightingImageFilter.cpp
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src/effects/SkLumaColorFilter.cpp
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src/effects/SkLumaXfermode.cpp
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src/effects/SkMagnifierImageFilter.cpp
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src/effects/SkMatrixConvolutionImageFilter.cpp
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src/effects/SkMorphologyImageFilter.cpp
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src/effects/SkPerlinNoiseShader.cpp
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src/effects/SkTableColorFilter.cpp
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src/effects/gradients/SkGradientShader.cpp
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src/effects/gradients/SkGradientShaderPriv.h
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src/effects/gradients/SkLinearGradient.cpp
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src/effects/gradients/SkRadialGradient.cpp
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src/effects/gradients/SkSweepGradient.cpp
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src/effects/gradients/SkTwoPointConicalGradient.cpp
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src/effects/gradients/SkTwoPointRadialGradient.cpp
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src/gpu/GrAAConvexPathRenderer.cpp
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src/gpu/GrAARectRenderer.cpp
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src/gpu/GrOvalRenderer.cpp
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src/gpu/effects/GrBezierEffect.cpp
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src/gpu/effects/GrBicubicEffect.cpp
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src/gpu/effects/GrConfigConversionEffect.cpp
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src/gpu/effects/GrConvolutionEffect.cpp
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src/gpu/effects/GrCustomCoordsTextureEffect.cpp
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src/gpu/effects/GrSimpleTextureEffect.cpp
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src/gpu/effects/GrTextureDomainEffect.cpp
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src/gpu/gl/GrGLEffect.h
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src/gpu/gl/GrGLProgramEffects.h
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src/gpu/gl/GrGLProgramEffects.cpp
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src/gpu/gl/GrGLSL.h
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src/gpu/gl/GrGLSL_impl.h
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src/gpu/gl/GrGLShaderBuilder.h
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src/gpu/gl/GrGLShaderBuilder.cpp
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src/gpu/gl/GrGLVertexEffect.h
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Total messages: 2 (1 generated)
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