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Side by Side Diff: src/gpu/effects/GrConvolutionEffect.cpp

Issue 26190003: Potentially optimize some GrGLEffects for known input color values (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConvolutionEffect.h" 8 #include "GrConvolutionEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h" 10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h" 11 #include "gl/GrGLTexture.h"
12 #include "GrTBackendEffectFactory.h" 12 #include "GrTBackendEffectFactory.h"
13 13
14 // For brevity 14 // For brevity
15 typedef GrGLUniformManager::UniformHandle UniformHandle; 15 typedef GrGLUniformManager::UniformHandle UniformHandle;
16 16
17 class GrGLConvolutionEffect : public GrGLEffect { 17 class GrGLConvolutionEffect : public GrGLEffect {
18 public: 18 public:
19 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 19 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
20 20
21 virtual void emitCode(GrGLShaderBuilder*, 21 virtual void emitCode(GrGLShaderBuilder*,
22 const GrDrawEffect&, 22 const GrDrawEffect&,
23 EffectKey, 23 EffectKey,
24 const char* outputColor, 24 const char* outputColor,
25 const char* inputColor, 25 const GrGLSLExpr4& inputColor,
26 const TransformedCoordsArray&, 26 const TransformedCoordsArray&,
27 const TextureSamplerArray&) SK_OVERRIDE; 27 const TextureSamplerArray&) SK_OVERRIDE;
28 28
29 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK _OVERRIDE; 29 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK _OVERRIDE;
30 30
31 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 31 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
32 32
33 private: 33 private:
34 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 34 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
35 bool useBounds() const { return fUseBounds; } 35 bool useBounds() const { return fUseBounds; }
(...skipping 15 matching lines...) Expand all
51 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); 51 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>();
52 fRadius = c.radius(); 52 fRadius = c.radius();
53 fUseBounds = c.useBounds(); 53 fUseBounds = c.useBounds();
54 fDirection = c.direction(); 54 fDirection = c.direction();
55 } 55 }
56 56
57 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 57 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
58 const GrDrawEffect&, 58 const GrDrawEffect&,
59 EffectKey key, 59 EffectKey key,
60 const char* outputColor, 60 const char* outputColor,
61 const char* inputColor, 61 const GrGLSLExpr4& inputColor,
62 const TransformedCoordsArray& coords, 62 const TransformedCoordsArray& coords,
63 const TextureSamplerArray& samplers) { 63 const TextureSamplerArray& samplers) {
64 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 64 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity,
66 kVec2f_GrSLType, "ImageIncrement"); 66 kVec2f_GrSLType, "ImageIncrement");
67 if (this->useBounds()) { 67 if (this->useBounds()) {
68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility , 68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility ,
69 kVec2f_GrSLType, "Bounds"); 69 kVec2f_GrSLType, "Bounds");
70 } 70 }
71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y, 71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibilit y,
(...skipping 157 matching lines...) Expand 10 before | Expand all | Expand 10 after
229 } 229 }
230 230
231 bool useBounds = random->nextBool(); 231 bool useBounds = random->nextBool();
232 return GrConvolutionEffect::Create(textures[texIdx], 232 return GrConvolutionEffect::Create(textures[texIdx],
233 dir, 233 dir,
234 radius, 234 radius,
235 kernel, 235 kernel,
236 useBounds, 236 useBounds,
237 bounds); 237 bounds);
238 } 238 }
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