| Index: src/gpu/gl/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
|
| index bcbff05bd9fb4feed04fe9e3d2f23333bcd2305c..26d5e1ad6323e871d65e3ce6d2a23f98a433d554 100644
|
| --- a/src/gpu/gl/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/GrGLShaderBuilder.h
|
| @@ -90,7 +90,7 @@ public:
|
| always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
|
| float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
|
| called. */
|
| - void fsAppendTextureLookupAndModulate(const char* modulation,
|
| + void fsAppendTextureLookupAndModulate(const GrGLSLExpr4& modulation,
|
| const TextureSampler&,
|
| const char* coordName,
|
| GrSLType coordType = kVec2f_GrSLType);
|
|
|