Index: src/gpu/gl/GrGLShaderBuilder.h |
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h |
index bcbff05bd9fb4feed04fe9e3d2f23333bcd2305c..26d5e1ad6323e871d65e3ce6d2a23f98a433d554 100644 |
--- a/src/gpu/gl/GrGLShaderBuilder.h |
+++ b/src/gpu/gl/GrGLShaderBuilder.h |
@@ -90,7 +90,7 @@ public: |
always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or |
float. If modulation is "" or NULL it this function acts as though appendTextureLookup were |
called. */ |
- void fsAppendTextureLookupAndModulate(const char* modulation, |
+ void fsAppendTextureLookupAndModulate(const GrGLSLExpr4& modulation, |
const TextureSampler&, |
const char* coordName, |
GrSLType coordType = kVec2f_GrSLType); |