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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 26190003: Potentially optimize some GrGLEffects for known input color values (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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391 391
392 GLEffect(const GrBackendEffectFactory& factory, 392 GLEffect(const GrBackendEffectFactory& factory,
393 const GrDrawEffect&) 393 const GrDrawEffect&)
394 : INHERITED(factory) { 394 : INHERITED(factory) {
395 } 395 }
396 396
397 virtual void emitCode(GrGLShaderBuilder* builder, 397 virtual void emitCode(GrGLShaderBuilder* builder,
398 const GrDrawEffect&, 398 const GrDrawEffect&,
399 EffectKey, 399 EffectKey,
400 const char* outputColor, 400 const char* outputColor,
401 const char* inputColor, 401 const GrGLSLExpr4& inputColor,
402 const TransformedCoordsArray&, 402 const TransformedCoordsArray&,
403 const TextureSamplerArray&) SK_OVERRIDE { 403 const TextureSamplerArray&) SK_OVERRIDE {
404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility, 404 fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility,
405 kMat44f_GrSLType, 405 kMat44f_GrSLType,
406 "ColorMatrix"); 406 "ColorMatrix");
407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility, 407 fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Vis ibility,
408 kVec4f_GrSLType, 408 kVec4f_GrSLType,
409 "ColorMatrixVector"); 409 "ColorMatrixVector");
410 410
411 if (NULL == inputColor) {
412 // could optimize this case, but we aren't for now.
413 inputColor = "vec4(1)";
414 }
415 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is 411 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is
416 // transparent black. 412 // transparent black.
417 builder->fsCodeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ", inputColor); 413 builder->fsCodeAppendf("\tfloat nonZeroAlpha = %s;\n", GrGLSL::max(i nputColor.a(), 0.00001f).c_str());
418 builder->fsCodeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n", 414 builder->fsCodeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n",
419 outputColor, 415 outputColor,
420 builder->getUniformCStr(fMatrixHandle), 416 builder->getUniformCStr(fMatrixHandle),
421 inputColor, 417 inputColor.c_str(),
422 builder->getUniformCStr(fVectorHandle)); 418 builder->getUniformCStr(fVectorHandle));
423 builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or); 419 builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or);
424 } 420 }
425 421
426 virtual void setData(const GrGLUniformManager& uniManager, 422 virtual void setData(const GrGLUniformManager& uniManager,
427 const GrDrawEffect& drawEffect) SK_OVERRIDE { 423 const GrDrawEffect& drawEffect) SK_OVERRIDE {
428 const ColorMatrixEffect& cme = drawEffect.castEffect<ColorMatrixEffe ct>(); 424 const ColorMatrixEffect& cme = drawEffect.castEffect<ColorMatrixEffe ct>();
429 const float* m = cme.fMatrix.fMat; 425 const float* m = cme.fMatrix.fMat;
430 // The GL matrix is transposed from SkColorMatrix. 426 // The GL matrix is transposed from SkColorMatrix.
431 GrGLfloat mt[] = { 427 GrGLfloat mt[] = {
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486 str->append("matrix: ("); 482 str->append("matrix: (");
487 for (int i = 0; i < 20; ++i) { 483 for (int i = 0; i < 20; ++i) {
488 str->appendScalar(fMatrix.fMat[i]); 484 str->appendScalar(fMatrix.fMat[i]);
489 if (i < 19) { 485 if (i < 19) {
490 str->append(", "); 486 str->append(", ");
491 } 487 }
492 } 488 }
493 str->append(")"); 489 str->append(")");
494 } 490 }
495 #endif 491 #endif
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