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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomainEffect.h" | 8 #include "GrTextureDomainEffect.h" |
| 9 #include "GrSimpleTextureEffect.h" | 9 #include "GrSimpleTextureEffect.h" |
| 10 #include "GrTBackendEffectFactory.h" | 10 #include "GrTBackendEffectFactory.h" |
| 11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
| 12 #include "SkFloatingPoint.h" | 12 #include "SkFloatingPoint.h" |
| 13 | 13 |
| 14 class GrGLTextureDomainEffect : public GrGLEffect { | 14 class GrGLTextureDomainEffect : public GrGLEffect { |
| 15 public: | 15 public: |
| 16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 17 | 17 |
| 18 virtual void emitCode(GrGLShaderBuilder*, | 18 virtual void emitCode(GrGLShaderBuilder*, |
| 19 const GrDrawEffect&, | 19 const GrDrawEffect&, |
| 20 EffectKey, | 20 EffectKey, |
| 21 const char* outputColor, | 21 const char* outputColor, |
| 22 const char* inputColor, | 22 const GrGLSLExpr4& inputColor, |
| 23 const TransformedCoordsArray&, | 23 const TransformedCoordsArray&, |
| 24 const TextureSamplerArray&) SK_OVERRIDE; | 24 const TextureSamplerArray&) SK_OVERRIDE; |
| 25 | 25 |
| 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 27 | 27 |
| 28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 29 | 29 |
| 30 private: | 30 private: |
| 31 GrGLUniformManager::UniformHandle fNameUni; | 31 GrGLUniformManager::UniformHandle fNameUni; |
| 32 GrGLfloat fPrevDomain[4]; | 32 GrGLfloat fPrevDomain[4]; |
| 33 | 33 |
| 34 typedef GrGLEffect INHERITED; | 34 typedef GrGLEffect INHERITED; |
| 35 }; | 35 }; |
| 36 | 36 |
| 37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, | 37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, |
| 38 const GrDrawEffect&) | 38 const GrDrawEffect&) |
| 39 : INHERITED(factory) { | 39 : INHERITED(factory) { |
| 40 fPrevDomain[0] = SK_FloatNaN; | 40 fPrevDomain[0] = SK_FloatNaN; |
| 41 } | 41 } |
| 42 | 42 |
| 43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, | 43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, |
| 44 const GrDrawEffect& drawEffect, | 44 const GrDrawEffect& drawEffect, |
| 45 EffectKey key, | 45 EffectKey key, |
| 46 const char* outputColor, | 46 const char* outputColor, |
| 47 const char* inputColor, | 47 const GrGLSLExpr4& inputColor, |
| 48 const TransformedCoordsArray& coords, | 48 const TransformedCoordsArray& coords, |
| 49 const TextureSamplerArray& samplers) { | 49 const TextureSamplerArray& samplers) { |
| 50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); |
| 51 | 51 |
| 52 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | 52 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| 53 const char* domain; | 53 const char* domain; |
| 54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| 55 kVec4f_GrSLType, "TexDom", &domain); | 55 kVec4f_GrSLType, "TexDom", &domain); |
| 56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { | 56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { |
| 57 | 57 |
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| 212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| 213 bool bilerp = random->nextBool(); | 213 bool bilerp = random->nextBool(); |
| 214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | 214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
| 215 return GrTextureDomainEffect::Create(textures[texIdx], | 215 return GrTextureDomainEffect::Create(textures[texIdx], |
| 216 matrix, | 216 matrix, |
| 217 domain, | 217 domain, |
| 218 wrapMode, | 218 wrapMode, |
| 219 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 219 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 220 coords); | 220 coords); |
| 221 } | 221 } |
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