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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapAlphaThresholdShader.h" | 8 #include "SkBitmapAlphaThresholdShader.h" |
9 | 9 |
10 class BATShader : public SkShader { | 10 class BATShader : public SkShader { |
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109 GLEffect(const GrBackendEffectFactory& factory, | 109 GLEffect(const GrBackendEffectFactory& factory, |
110 const GrDrawEffect& e) | 110 const GrDrawEffect& e) |
111 : GrGLEffect(factory) | 111 : GrGLEffect(factory) |
112 , fPrevThreshold(-SK_Scalar1) { | 112 , fPrevThreshold(-SK_Scalar1) { |
113 } | 113 } |
114 | 114 |
115 virtual void emitCode(GrGLShaderBuilder* builder, | 115 virtual void emitCode(GrGLShaderBuilder* builder, |
116 const GrDrawEffect& drawEffect, | 116 const GrDrawEffect& drawEffect, |
117 EffectKey key, | 117 EffectKey key, |
118 const char* outputColor, | 118 const char* outputColor, |
119 const char* inputColor, | 119 const GrGLSLExpr4& inputColor, |
120 const TransformedCoordsArray& coords, | 120 const TransformedCoordsArray& coords, |
121 const TextureSamplerArray& samplers) SK_OVERRIDE { | 121 const TextureSamplerArray& samplers) SK_OVERRIDE { |
122 // put bitmap color in "color" | 122 // put bitmap color in "color" |
123 builder->fsCodeAppend("\t\tvec4 color = "); | 123 builder->fsCodeAppend("\t\tvec4 color = "); |
124 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); | 124 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); |
125 builder->fsCodeAppend(";\n"); | 125 builder->fsCodeAppend(";\n"); |
126 | 126 |
127 // put alpha from mask texture in "mask" | 127 // put alpha from mask texture in "mask" |
128 builder->fsCodeAppend("\t\tfloat mask = "); | 128 builder->fsCodeAppend("\t\tfloat mask = "); |
129 builder->fsAppendTextureLookup(samplers[1], coords[1].c_str(), coord
s[1].type()); | 129 builder->fsAppendTextureLookup(samplers[1], coords[1].c_str(), coord
s[1].type()); |
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143 "\t\t\t\tcolor.rgb *= scale;\n" | 143 "\t\t\t\tcolor.rgb *= scale;\n" |
144 "\t\t\t\tcolor.a = thresh;\n" | 144 "\t\t\t\tcolor.a = thresh;\n" |
145 "\t\t\t}\n" | 145 "\t\t\t}\n" |
146 "\t\t} else if (color.a < thresh) {\n" | 146 "\t\t} else if (color.a < thresh) {\n" |
147 "\t\t\tfloat scale = thresh / color.a;\n" | 147 "\t\t\tfloat scale = thresh / color.a;\n" |
148 "\t\t\tcolor.rgb *= scale;\n" | 148 "\t\t\tcolor.rgb *= scale;\n" |
149 "\t\t\tcolor.a = thresh;\n" | 149 "\t\t\tcolor.a = thresh;\n" |
150 "\t\t}\n"); | 150 "\t\t}\n"); |
151 | 151 |
152 builder->fsCodeAppendf("color = %s = %s;\n", outputColor, | 152 builder->fsCodeAppendf("color = %s = %s;\n", outputColor, |
153 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color
")).c_str()); | 153 (inputColor * GrGLSLExpr4("color")).c_str()); |
154 } | 154 } |
155 | 155 |
156 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&
e) SK_OVERRIDE { | 156 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&
e) SK_OVERRIDE { |
157 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); | 157 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); |
158 if (fPrevThreshold != effect.fThreshold) { | 158 if (fPrevThreshold != effect.fThreshold) { |
159 uman.set1f(fThresholdUniHandle, effect.fThreshold); | 159 uman.set1f(fThresholdUniHandle, effect.fThreshold); |
160 } | 160 } |
161 } | 161 } |
162 | 162 |
163 private: | 163 private: |
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268 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, | 268 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, |
269 maskTexture, maskMatrix, | 269 maskTexture, maskMatrix, |
270 fThreshold); | 270 fThreshold); |
271 | 271 |
272 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); | 272 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); |
273 | 273 |
274 return effect; | 274 return effect; |
275 } | 275 } |
276 | 276 |
277 #endif | 277 #endif |
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