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Side by Side Diff: src/effects/SkBitmapAlphaThresholdShader.cpp

Issue 26190003: Potentially optimize some GrGLEffects for known input color values (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapAlphaThresholdShader.h" 8 #include "SkBitmapAlphaThresholdShader.h"
9 9
10 class BATShader : public SkShader { 10 class BATShader : public SkShader {
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 GLEffect(const GrBackendEffectFactory& factory, 109 GLEffect(const GrBackendEffectFactory& factory,
110 const GrDrawEffect& e) 110 const GrDrawEffect& e)
111 : GrGLEffect(factory) 111 : GrGLEffect(factory)
112 , fPrevThreshold(-SK_Scalar1) { 112 , fPrevThreshold(-SK_Scalar1) {
113 } 113 }
114 114
115 virtual void emitCode(GrGLShaderBuilder* builder, 115 virtual void emitCode(GrGLShaderBuilder* builder,
116 const GrDrawEffect& drawEffect, 116 const GrDrawEffect& drawEffect,
117 EffectKey key, 117 EffectKey key,
118 const char* outputColor, 118 const char* outputColor,
119 const char* inputColor, 119 const GrGLSLExpr4& inputColor,
120 const TransformedCoordsArray& coords, 120 const TransformedCoordsArray& coords,
121 const TextureSamplerArray& samplers) SK_OVERRIDE { 121 const TextureSamplerArray& samplers) SK_OVERRIDE {
122 // put bitmap color in "color" 122 // put bitmap color in "color"
123 builder->fsCodeAppend("\t\tvec4 color = "); 123 builder->fsCodeAppend("\t\tvec4 color = ");
124 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type()); 124 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type());
125 builder->fsCodeAppend(";\n"); 125 builder->fsCodeAppend(";\n");
126 126
127 // put alpha from mask texture in "mask" 127 // put alpha from mask texture in "mask"
128 builder->fsCodeAppend("\t\tfloat mask = "); 128 builder->fsCodeAppend("\t\tfloat mask = ");
129 builder->fsAppendTextureLookup(samplers[1], coords[1].c_str(), coord s[1].type()); 129 builder->fsAppendTextureLookup(samplers[1], coords[1].c_str(), coord s[1].type());
(...skipping 13 matching lines...) Expand all
143 "\t\t\t\tcolor.rgb *= scale;\n" 143 "\t\t\t\tcolor.rgb *= scale;\n"
144 "\t\t\t\tcolor.a = thresh;\n" 144 "\t\t\t\tcolor.a = thresh;\n"
145 "\t\t\t}\n" 145 "\t\t\t}\n"
146 "\t\t} else if (color.a < thresh) {\n" 146 "\t\t} else if (color.a < thresh) {\n"
147 "\t\t\tfloat scale = thresh / color.a;\n" 147 "\t\t\tfloat scale = thresh / color.a;\n"
148 "\t\t\tcolor.rgb *= scale;\n" 148 "\t\t\tcolor.rgb *= scale;\n"
149 "\t\t\tcolor.a = thresh;\n" 149 "\t\t\tcolor.a = thresh;\n"
150 "\t\t}\n"); 150 "\t\t}\n");
151 151
152 builder->fsCodeAppendf("color = %s = %s;\n", outputColor, 152 builder->fsCodeAppendf("color = %s = %s;\n", outputColor,
153 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color ")).c_str()); 153 (inputColor * GrGLSLExpr4("color")).c_str());
154 } 154 }
155 155
156 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE { 156 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE {
157 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); 157 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
158 if (fPrevThreshold != effect.fThreshold) { 158 if (fPrevThreshold != effect.fThreshold) {
159 uman.set1f(fThresholdUniHandle, effect.fThreshold); 159 uman.set1f(fThresholdUniHandle, effect.fThreshold);
160 } 160 }
161 } 161 }
162 162
163 private: 163 private:
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
268 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, 268 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix,
269 maskTexture, maskMatrix, 269 maskTexture, maskMatrix,
270 fThreshold); 270 fThreshold);
271 271
272 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); 272 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture);
273 273
274 return effect; 274 return effect;
275 } 275 }
276 276
277 #endif 277 #endif
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