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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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282 varyingType); | 282 varyingType); |
283 } | 283 } |
284 | 284 |
285 void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSa
mpler& sampler, | 285 void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSa
mpler& sampler, |
286 const char* coordName, | 286 const char* coordName, |
287 GrSLType varyingType) { | 287 GrSLType varyingType) { |
288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); | 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); |
289 } | 289 } |
290 | 290 |
291 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( | 291 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( |
292 const char* modulation, | 292 const GrGLSLExpr4& modulation, |
293 const GrGLShaderBuilder::TextureSamp
ler& sampler, | 293 const GrGLShaderBuilder::TextureSamp
ler& sampler, |
294 const char* coordName, | 294 const char* coordName, |
295 GrSLType varyingType) { | 295 GrSLType varyingType) { |
296 SkString lookup; | 296 SkString lookup; |
297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
298 fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); | 298 fFSCode.append((modulation * GrGLSLExpr4(lookup)).c_str()); |
299 } | 299 } |
300 | 300 |
301 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, | 301 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, |
302 const GrGLCaps& c
aps) { | 302 const GrGLCaps& c
aps) { |
303 uint32_t key = kYesDstRead_DstReadKeyBit; | 303 uint32_t key = kYesDstRead_DstReadKeyBit; |
304 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { | 304 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { |
305 return key; | 305 return key; |
306 } | 306 } |
307 SkASSERT(NULL != dstCopy); | 307 SkASSERT(NULL != dstCopy); |
308 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 308 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
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509 out->append(";\n"); | 509 out->append(";\n"); |
510 } | 510 } |
511 } | 511 } |
512 } | 512 } |
513 | 513 |
514 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, | 514 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, |
515 const GrEffectStage* effectStages[]
, | 515 const GrEffectStage* effectStages[]
, |
516 const EffectKey effectKeys[], | 516 const EffectKey effectKeys[], |
517 int effectCnt, | 517 int effectCnt, |
518 GrGLSLExpr4* fsInOutColor) { | 518 GrGLSLExpr4* fsInOutColor) { |
519 bool effectEmitted = false; | |
520 | |
521 GrGLSLExpr4 inColor = *fsInOutColor; | |
522 GrGLSLExpr4 outColor; | |
523 | |
524 for (int e = 0; e < effectCnt; ++e) { | 519 for (int e = 0; e < effectCnt; ++e) { |
525 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); | 520 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); |
526 const GrEffectStage& stage = *effectStages[e]; | 521 const GrEffectStage& stage = *effectStages[e]; |
527 | 522 |
528 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); | 523 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); |
529 | 524 |
530 if (inColor.isZeros()) { | |
531 SkString inColorName; | |
532 | |
533 // Effects have no way to communicate zeros, they treat an empty str
ing as ones. | |
534 this->nameVariable(&inColorName, '\0', "input"); | |
535 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColorName.c_str(), inColo
r.c_str()); | |
536 inColor = inColorName; | |
537 } | |
538 | |
539 // create var to hold stage result | 525 // create var to hold stage result |
540 SkString outColorName; | 526 SkString outColorName; |
541 this->nameVariable(&outColorName, '\0', "output"); | 527 this->nameVariable(&outColorName, '\0', "output"); |
542 this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str()); | 528 this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str()); |
543 outColor = outColorName; | |
544 | |
545 | 529 |
546 programEffectsBuilder->emitEffect(stage, | 530 programEffectsBuilder->emitEffect(stage, |
547 effectKeys[e], | 531 effectKeys[e], |
548 outColor.c_str(), | 532 outColorName.c_str(), |
549 inColor.isOnes() ? NULL : inColor.c_st
r(), | 533 *fsInOutColor, |
550 fCodeStage.stageIndex()); | 534 fCodeStage.stageIndex()); |
551 | 535 |
552 inColor = outColor; | 536 *fsInOutColor = GrGLSLExpr4(outColorName); |
553 effectEmitted = true; | |
554 } | |
555 | |
556 if (effectEmitted) { | |
557 *fsInOutColor = outColor; | |
558 } | 537 } |
559 } | 538 } |
560 | 539 |
561 const char* GrGLShaderBuilder::getColorOutputName() const { | 540 const char* GrGLShaderBuilder::getColorOutputName() const { |
562 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; | 541 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; |
563 } | 542 } |
564 | 543 |
565 const char* GrGLShaderBuilder::enableSecondaryOutput() { | 544 const char* GrGLShaderBuilder::enableSecondaryOutput() { |
566 if (!fHasSecondaryOutput) { | 545 if (!fHasSecondaryOutput) { |
567 fFSOutputs.push_back().set(kVec4f_GrSLType, | 546 fFSOutputs.push_back().set(kVec4f_GrSLType, |
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740 #endif | 719 #endif |
741 ) { | 720 ) { |
742 this->vsCodeAppend("\tgl_PointSize = 1.0;\n"); | 721 this->vsCodeAppend("\tgl_PointSize = 1.0;\n"); |
743 } | 722 } |
744 | 723 |
745 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { | 724 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { |
746 this->addAttribute(kVec4f_GrSLType, color_attribute_name()); | 725 this->addAttribute(kVec4f_GrSLType, color_attribute_name()); |
747 const char *vsName, *fsName; | 726 const char *vsName, *fsName; |
748 this->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); | 727 this->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); |
749 this->vsCodeAppendf("\t%s = %s;\n", vsName, color_attribute_name()); | 728 this->vsCodeAppendf("\t%s = %s;\n", vsName, color_attribute_name()); |
750 this->setInputColor(fsName); | 729 this->setInputColor(GrGLSLExpr4(fsName)); |
751 } | 730 } |
752 | 731 |
753 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { | 732 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { |
754 this->addAttribute(kVec4f_GrSLType, coverage_attribute_name()); | 733 this->addAttribute(kVec4f_GrSLType, coverage_attribute_name()); |
755 const char *vsName, *fsName; | 734 const char *vsName, *fsName; |
756 this->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); | 735 this->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); |
757 this->vsCodeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); | 736 this->vsCodeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); |
758 this->setInputCoverage(fsName); | 737 this->setInputCoverage(GrGLSLExpr4(fsName)); |
759 } | 738 } |
760 } | 739 } |
761 | 740 |
762 bool GrGLFullShaderBuilder::addAttribute(GrSLType type, const char* name) { | 741 bool GrGLFullShaderBuilder::addAttribute(GrSLType type, const char* name) { |
763 for (int i = 0; i < fVSAttrs.count(); ++i) { | 742 for (int i = 0; i < fVSAttrs.count(); ++i) { |
764 const GrGLShaderVar& attr = fVSAttrs[i]; | 743 const GrGLShaderVar& attr = fVSAttrs[i]; |
765 // if attribute already added, don't add it again | 744 // if attribute already added, don't add it again |
766 if (attr.getName().equals(name)) { | 745 if (attr.getName().equals(name)) { |
767 SkASSERT(attr.getType() == type); | 746 SkASSERT(attr.getType() == type); |
768 return false; | 747 return false; |
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950 GrGLSLExpr4* inOutFSColor) { | 929 GrGLSLExpr4* inOutFSColor) { |
951 | 930 |
952 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); | 931 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
953 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, | 932 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |
954 effectStages, | 933 effectStages, |
955 effectKeys, | 934 effectKeys, |
956 effectCnt, | 935 effectCnt, |
957 inOutFSColor); | 936 inOutFSColor); |
958 return texGenEffectsBuilder.finish(); | 937 return texGenEffectsBuilder.finish(); |
959 } | 938 } |
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