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Side by Side Diff: src/gpu/GrAAConvexPathRenderer.cpp

Issue 26190003: Potentially optimize some GrGLEffects for known input color values (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrAAConvexPathRenderer.h" 9 #include "GrAAConvexPathRenderer.h"
10 10
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524 524
525 class GLEffect : public GrGLVertexEffect { 525 class GLEffect : public GrGLVertexEffect {
526 public: 526 public:
527 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 527 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
528 : INHERITED (factory) {} 528 : INHERITED (factory) {}
529 529
530 virtual void emitCode(GrGLFullShaderBuilder* builder, 530 virtual void emitCode(GrGLFullShaderBuilder* builder,
531 const GrDrawEffect& drawEffect, 531 const GrDrawEffect& drawEffect,
532 EffectKey key, 532 EffectKey key,
533 const char* outputColor, 533 const char* outputColor,
534 const char* inputColor, 534 const GrGLSLExpr4& inputColor,
535 const TransformedCoordsArray&, 535 const TransformedCoordsArray&,
536 const TextureSamplerArray& samplers) SK_OVERRIDE { 536 const TextureSamplerArray& samplers) SK_OVERRIDE {
537 const char *vsName, *fsName; 537 const char *vsName, *fsName;
538 const SkString* attrName = 538 const SkString* attrName =
539 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]); 539 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]);
540 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); 540 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
541 541
542 SkAssertResult(builder->enableFeature( 542 SkAssertResult(builder->enableFeature(
543 GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature)); 543 GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature));
544 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); 544 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
545 545
546 // keep the derivative instructions outside the conditional 546 // keep the derivative instructions outside the conditional
547 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 547 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
548 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 548 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
549 builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa me, fsName); 549 builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa me, fsName);
550 // today we know z and w are in device space. We could use derivativ es 550 // today we know z and w are in device space. We could use derivativ es
551 builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, 551 builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName,
552 fsName); 552 fsName);
553 builder->fsCodeAppendf ("\t\t} else {\n"); 553 builder->fsCodeAppendf ("\t\t} else {\n");
554 builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd x.y,\n" 554 builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd x.y,\n"
555 "\t\t\t 2.0*%s.x*duvdy.x - duvd y.y);\n", 555 "\t\t\t 2.0*%s.x*duvdy.x - duvd y.y);\n",
556 fsName, fsName); 556 fsName, fsName);
557 builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs Name, fsName, 557 builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs Name, fsName,
558 fsName); 558 fsName);
559 builder->fsCodeAppendf("\t\t\tedgeAlpha = " 559 builder->fsCodeAppendf("\t\t\tedgeAlpha = "
560 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0 );\n\t\t}\n"); 560 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0 );\n\t\t}\n");
561 561
562 562
563 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 563 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
564 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA lpha")).c_str()); 564 (inputColor * GrGLSLExpr1("edgeAlpha")).c_str ());
565 565
566 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); 566 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
567 } 567 }
568 568
569 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { 569 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) {
570 return 0x0; 570 return 0x0;
571 } 571 }
572 572
573 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_ OVERRIDE {} 573 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_ OVERRIDE {}
574 574
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705 vOffset, // start vertex 705 vOffset, // start vertex
706 0, // start index 706 0, // start index
707 draw.fVertexCnt, 707 draw.fVertexCnt,
708 draw.fIndexCnt, 708 draw.fIndexCnt,
709 &devBounds); 709 &devBounds);
710 vOffset += draw.fVertexCnt; 710 vOffset += draw.fVertexCnt;
711 } 711 }
712 712
713 return true; 713 return true;
714 } 714 }
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