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Side by Side Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 26190003: Potentially optimize some GrGLEffects for known input color values (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBezierEffect.h" 8 #include "GrBezierEffect.h"
9 9
10 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLVertexEffect.h" 12 #include "gl/GrGLVertexEffect.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 14
15 class GrGLConicEffect : public GrGLVertexEffect { 15 class GrGLConicEffect : public GrGLVertexEffect {
16 public: 16 public:
17 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 17 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
18 18
19 virtual void emitCode(GrGLFullShaderBuilder* builder, 19 virtual void emitCode(GrGLFullShaderBuilder* builder,
20 const GrDrawEffect& drawEffect, 20 const GrDrawEffect& drawEffect,
21 EffectKey key, 21 EffectKey key,
22 const char* outputColor, 22 const char* outputColor,
23 const char* inputColor, 23 const GrGLSLExpr4& inputColor,
24 const TransformedCoordsArray&, 24 const TransformedCoordsArray&,
25 const TextureSamplerArray&) SK_OVERRIDE; 25 const TextureSamplerArray&) SK_OVERRIDE;
26 26
27 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 27 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
28 28
29 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE {} 29 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE {}
30 30
31 private: 31 private:
32 GrBezierEdgeType fEdgeType; 32 GrBezierEdgeType fEdgeType;
33 33
34 typedef GrGLVertexEffect INHERITED; 34 typedef GrGLVertexEffect INHERITED;
35 }; 35 };
36 36
37 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, 37 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory,
38 const GrDrawEffect& drawEffect) 38 const GrDrawEffect& drawEffect)
39 : INHERITED (factory) { 39 : INHERITED (factory) {
40 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); 40 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
41 fEdgeType = ce.getEdgeType(); 41 fEdgeType = ce.getEdgeType();
42 } 42 }
43 43
44 void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder, 44 void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder,
45 const GrDrawEffect& drawEffect, 45 const GrDrawEffect& drawEffect,
46 EffectKey key, 46 EffectKey key,
47 const char* outputColor, 47 const char* outputColor,
48 const char* inputColor, 48 const GrGLSLExpr4& inputColor,
49 const TransformedCoordsArray&, 49 const TransformedCoordsArray&,
50 const TextureSamplerArray& samplers) { 50 const TextureSamplerArray& samplers) {
51 const char *vsName, *fsName; 51 const char *vsName, *fsName;
52 52
53 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", 53 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs",
54 &vsName, &fsName); 54 &vsName, &fsName);
55 const SkString* attr0Name = 55 const SkString* attr0Name =
56 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); 56 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
57 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); 57 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
58 58
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 } 104 }
105 case kFillNoAA_GrBezierEdgeType: { 105 case kFillNoAA_GrBezierEdgeType: {
106 builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", f sName, fsName, 106 builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", f sName, fsName,
107 fsName, fsName); 107 fsName, fsName);
108 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); 108 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
109 break; 109 break;
110 } 110 }
111 } 111 }
112 112
113 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 113 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
114 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")). c_str()); 114 (inputColor * GrGLSLExpr1("edgeAlpha")).c_str());
115 } 115 }
116 116
117 GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, co nst GrGLCaps&) { 117 GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, co nst GrGLCaps&) {
118 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); 118 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
119 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; 119 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
120 } 120 }
121 121
122 ////////////////////////////////////////////////////////////////////////////// 122 //////////////////////////////////////////////////////////////////////////////
123 123
124 GrConicEffect::~GrConicEffect() {} 124 GrConicEffect::~GrConicEffect() {}
(...skipping 29 matching lines...) Expand all
154 ////////////////////////////////////////////////////////////////////////////// 154 //////////////////////////////////////////////////////////////////////////////
155 155
156 class GrGLQuadEffect : public GrGLVertexEffect { 156 class GrGLQuadEffect : public GrGLVertexEffect {
157 public: 157 public:
158 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 158 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
159 159
160 virtual void emitCode(GrGLFullShaderBuilder* builder, 160 virtual void emitCode(GrGLFullShaderBuilder* builder,
161 const GrDrawEffect& drawEffect, 161 const GrDrawEffect& drawEffect,
162 EffectKey key, 162 EffectKey key,
163 const char* outputColor, 163 const char* outputColor,
164 const char* inputColor, 164 const GrGLSLExpr4& inputColor,
165 const TransformedCoordsArray&, 165 const TransformedCoordsArray&,
166 const TextureSamplerArray&) SK_OVERRIDE; 166 const TextureSamplerArray&) SK_OVERRIDE;
167 167
168 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 168 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
169 169
170 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE {} 170 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE {}
171 171
172 private: 172 private:
173 GrBezierEdgeType fEdgeType; 173 GrBezierEdgeType fEdgeType;
174 174
175 typedef GrGLVertexEffect INHERITED; 175 typedef GrGLVertexEffect INHERITED;
176 }; 176 };
177 177
178 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, 178 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory,
179 const GrDrawEffect& drawEffect) 179 const GrDrawEffect& drawEffect)
180 : INHERITED (factory) { 180 : INHERITED (factory) {
181 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); 181 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
182 fEdgeType = ce.getEdgeType(); 182 fEdgeType = ce.getEdgeType();
183 } 183 }
184 184
185 void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder, 185 void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder,
186 const GrDrawEffect& drawEffect, 186 const GrDrawEffect& drawEffect,
187 EffectKey key, 187 EffectKey key,
188 const char* outputColor, 188 const char* outputColor,
189 const char* inputColor, 189 const GrGLSLExpr4& inputColor,
190 const TransformedCoordsArray&, 190 const TransformedCoordsArray&,
191 const TextureSamplerArray& samplers) { 191 const TextureSamplerArray& samplers) {
192 const char *vsName, *fsName; 192 const char *vsName, *fsName;
193 193
194 const SkString* attrName = 194 const SkString* attrName =
195 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); 195 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
196 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); 196 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
197 197
198 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); 198 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
199 199
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
232 } 232 }
233 case kFillNoAA_GrBezierEdgeType: { 233 case kFillNoAA_GrBezierEdgeType: {
234 builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsNa me, fsName, 234 builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsNa me, fsName,
235 fsName); 235 fsName);
236 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); 236 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
237 break; 237 break;
238 } 238 }
239 } 239 }
240 240
241 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 241 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
242 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")). c_str()); 242 (inputColor * GrGLSLExpr1("edgeAlpha")).c_str());
243 243
244 244
245 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); 245 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
246 } 246 }
247 247
248 GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, con st GrGLCaps&) { 248 GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, con st GrGLCaps&) {
249 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); 249 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
250 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; 250 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
251 } 251 }
252 252
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
285 ////////////////////////////////////////////////////////////////////////////// 285 //////////////////////////////////////////////////////////////////////////////
286 286
287 class GrGLCubicEffect : public GrGLVertexEffect { 287 class GrGLCubicEffect : public GrGLVertexEffect {
288 public: 288 public:
289 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 289 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
290 290
291 virtual void emitCode(GrGLFullShaderBuilder* builder, 291 virtual void emitCode(GrGLFullShaderBuilder* builder,
292 const GrDrawEffect& drawEffect, 292 const GrDrawEffect& drawEffect,
293 EffectKey key, 293 EffectKey key,
294 const char* outputColor, 294 const char* outputColor,
295 const char* inputColor, 295 const GrGLSLExpr4& inputColor,
296 const TransformedCoordsArray&, 296 const TransformedCoordsArray&,
297 const TextureSamplerArray&) SK_OVERRIDE; 297 const TextureSamplerArray&) SK_OVERRIDE;
298 298
299 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 299 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
300 300
301 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE {} 301 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE {}
302 302
303 private: 303 private:
304 GrBezierEdgeType fEdgeType; 304 GrBezierEdgeType fEdgeType;
305 305
306 typedef GrGLVertexEffect INHERITED; 306 typedef GrGLVertexEffect INHERITED;
307 }; 307 };
308 308
309 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, 309 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory,
310 const GrDrawEffect& drawEffect) 310 const GrDrawEffect& drawEffect)
311 : INHERITED (factory) { 311 : INHERITED (factory) {
312 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); 312 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
313 fEdgeType = ce.getEdgeType(); 313 fEdgeType = ce.getEdgeType();
314 } 314 }
315 315
316 void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder, 316 void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder,
317 const GrDrawEffect& drawEffect, 317 const GrDrawEffect& drawEffect,
318 EffectKey key, 318 EffectKey key,
319 const char* outputColor, 319 const char* outputColor,
320 const char* inputColor, 320 const GrGLSLExpr4& inputColor,
321 const TransformedCoordsArray&, 321 const TransformedCoordsArray&,
322 const TextureSamplerArray& samplers) { 322 const TextureSamplerArray& samplers) {
323 const char *vsName, *fsName; 323 const char *vsName, *fsName;
324 324
325 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", 325 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs",
326 &vsName, &fsName); 326 &vsName, &fsName);
327 const SkString* attr0Name = 327 const SkString* attr0Name =
328 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); 328 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
329 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); 329 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str());
330 330
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
376 } 376 }
377 case kFillNoAA_GrBezierEdgeType: { 377 case kFillNoAA_GrBezierEdgeType: {
378 builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\ n", 378 builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\ n",
379 fsName, fsName, fsName, fsName, fsName); 379 fsName, fsName, fsName, fsName, fsName);
380 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); 380 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n");
381 break; 381 break;
382 } 382 }
383 } 383 }
384 384
385 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 385 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
386 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")). c_str()); 386 (inputColor * GrGLSLExpr1("edgeAlpha")).c_str());
387 } 387 }
388 388
389 GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, co nst GrGLCaps&) { 389 GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, co nst GrGLCaps&) {
390 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); 390 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
391 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; 391 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
392 } 392 }
393 393
394 ////////////////////////////////////////////////////////////////////////////// 394 //////////////////////////////////////////////////////////////////////////////
395 395
396 GrCubicEffect::~GrCubicEffect() {} 396 GrCubicEffect::~GrCubicEffect() {}
(...skipping 16 matching lines...) Expand all
413 413
414 GR_DEFINE_EFFECT_TEST(GrCubicEffect); 414 GR_DEFINE_EFFECT_TEST(GrCubicEffect);
415 415
416 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, 416 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random,
417 GrContext*, 417 GrContext*,
418 const GrDrawTargetCaps& caps, 418 const GrDrawTargetCaps& caps,
419 GrTexture*[]) { 419 GrTexture*[]) {
420 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next ULessThan(3)); 420 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next ULessThan(3));
421 return GrCubicEffect::Create(edgeType, caps); 421 return GrCubicEffect::Create(edgeType, caps);
422 } 422 }
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