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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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83 /** Version of above that appends the result to the fragment shader code ins
tead.*/ | 83 /** Version of above that appends the result to the fragment shader code ins
tead.*/ |
84 void fsAppendTextureLookup(const TextureSampler&, | 84 void fsAppendTextureLookup(const TextureSampler&, |
85 const char* coordName, | 85 const char* coordName, |
86 GrSLType coordType = kVec2f_GrSLType); | 86 GrSLType coordType = kVec2f_GrSLType); |
87 | 87 |
88 | 88 |
89 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is | 89 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is |
90 always a vec4. modulation and the swizzle specified by TextureSampler mu
st both be vec4 or | 90 always a vec4. modulation and the swizzle specified by TextureSampler mu
st both be vec4 or |
91 float. If modulation is "" or NULL it this function acts as though appen
dTextureLookup were | 91 float. If modulation is "" or NULL it this function acts as though appen
dTextureLookup were |
92 called. */ | 92 called. */ |
93 void fsAppendTextureLookupAndModulate(const char* modulation, | 93 void fsAppendTextureLookupAndModulate(const GrGLSLExpr4& modulation, |
94 const TextureSampler&, | 94 const TextureSampler&, |
95 const char* coordName, | 95 const char* coordName, |
96 GrSLType coordType = kVec2f_GrSLType); | 96 GrSLType coordType = kVec2f_GrSLType); |
97 | 97 |
98 /** Emits a helper function outside of main() in the fragment shader. */ | 98 /** Emits a helper function outside of main() in the fragment shader. */ |
99 void fsEmitFunction(GrSLType returnType, | 99 void fsEmitFunction(GrSLType returnType, |
100 const char* name, | 100 const char* name, |
101 int argCnt, | 101 int argCnt, |
102 const GrGLShaderVar* args, | 102 const GrGLShaderVar* args, |
103 const char* body, | 103 const char* body, |
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447 int effectCnt, | 447 int effectCnt, |
448 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; | 448 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; |
449 | 449 |
450 private: | 450 private: |
451 int fNumTexCoordSets; | 451 int fNumTexCoordSets; |
452 | 452 |
453 typedef GrGLShaderBuilder INHERITED; | 453 typedef GrGLShaderBuilder INHERITED; |
454 }; | 454 }; |
455 | 455 |
456 #endif | 456 #endif |
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