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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLumaXfermode.h" | 8 #include "SkLumaXfermode.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkFlattenableBuffers.h" | 10 #include "SkFlattenableBuffers.h" |
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32 }; | 32 }; |
33 | 33 |
34 SkPMColor SkLumaMaskXfermode::lumaProc(const SkPMColor a, const SkPMColor b) con
st { | 34 SkPMColor SkLumaMaskXfermode::lumaProc(const SkPMColor a, const SkPMColor b) con
st { |
35 unsigned luma = SkComputeLuminance(SkGetPackedR32(b), | 35 unsigned luma = SkComputeLuminance(SkGetPackedR32(b), |
36 SkGetPackedG32(b), | 36 SkGetPackedG32(b), |
37 SkGetPackedB32(b)); | 37 SkGetPackedB32(b)); |
38 return SkAlphaMulQ(a, SkAlpha255To256(luma)); | 38 return SkAlphaMulQ(a, SkAlpha255To256(luma)); |
39 } | 39 } |
40 | 40 |
41 template <typename T> | 41 template <typename T> |
42 static inline const T* lumaOpA(SkXfermode::Mode mode, | 42 static inline T lumaOpA(SkXfermode::Mode mode, T src, T dst) { |
43 const T* src, const T* dst) { | |
44 return SkXfermode::kSrcIn_Mode == mode ? src : dst; | 43 return SkXfermode::kSrcIn_Mode == mode ? src : dst; |
45 } | 44 } |
46 | 45 |
47 template <typename T> | 46 template <typename T> |
48 static inline const T* lumaOpB(SkXfermode::Mode mode, | 47 static inline T lumaOpB(SkXfermode::Mode mode, T src, T dst) { |
49 const T* src, const T* dst) { | |
50 return SkXfermode::kSrcIn_Mode == mode ? dst : src; | 48 return SkXfermode::kSrcIn_Mode == mode ? dst : src; |
51 } | 49 } |
52 | 50 |
53 SkXfermode* SkLumaMaskXfermode::Create(SkXfermode::Mode mode) { | 51 SkXfermode* SkLumaMaskXfermode::Create(SkXfermode::Mode mode) { |
54 if (kSrcIn_Mode == mode || kDstIn_Mode == mode) { | 52 if (kSrcIn_Mode == mode || kDstIn_Mode == mode) { |
55 return SkNEW_ARGS(SkLumaMaskXfermode, (mode)); | 53 return SkNEW_ARGS(SkLumaMaskXfermode, (mode)); |
56 } | 54 } |
57 if (kSrcOver_Mode == mode) { | 55 if (kSrcOver_Mode == mode) { |
58 return SkNEW_ARGS(SkLumaMaskXfermodeSrcOver, ()); | 56 return SkNEW_ARGS(SkLumaMaskXfermodeSrcOver, ()); |
59 } | 57 } |
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71 , fMode((SkXfermode::Mode)buffer.readUInt()) { | 69 , fMode((SkXfermode::Mode)buffer.readUInt()) { |
72 SkASSERT(kSrcIn_Mode == fMode || kDstIn_Mode == fMode || kSrcOver_Mode == fM
ode); | 70 SkASSERT(kSrcIn_Mode == fMode || kDstIn_Mode == fMode || kSrcOver_Mode == fM
ode); |
73 } | 71 } |
74 | 72 |
75 void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const { | 73 void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const { |
76 INHERITED::flatten(buffer); | 74 INHERITED::flatten(buffer); |
77 buffer.writeUInt(fMode); | 75 buffer.writeUInt(fMode); |
78 } | 76 } |
79 | 77 |
80 SkPMColor SkLumaMaskXfermode::xferColor(SkPMColor src, SkPMColor dst) const { | 78 SkPMColor SkLumaMaskXfermode::xferColor(SkPMColor src, SkPMColor dst) const { |
81 const SkPMColor* a = lumaOpA<SkPMColor>(fMode, &src, &dst); | 79 const SkPMColor* a = lumaOpA<const SkPMColor*>(fMode, &src, &dst); |
82 const SkPMColor* b = lumaOpB<SkPMColor>(fMode, &src, &dst); | 80 const SkPMColor* b = lumaOpB<const SkPMColor*>(fMode, &src, &dst); |
83 return this->lumaProc(*a, *b); | 81 return this->lumaProc(*a, *b); |
84 } | 82 } |
85 | 83 |
86 void SkLumaMaskXfermode::xfer32(SkPMColor dst[], const SkPMColor src[], | 84 void SkLumaMaskXfermode::xfer32(SkPMColor dst[], const SkPMColor src[], |
87 int count, const SkAlpha aa[]) const { | 85 int count, const SkAlpha aa[]) const { |
88 const SkPMColor* a = lumaOpA<SkPMColor>(fMode, src, dst); | 86 const SkPMColor* a = lumaOpA<const SkPMColor*>(fMode, src, dst); |
89 const SkPMColor* b = lumaOpB<SkPMColor>(fMode, src, dst); | 87 const SkPMColor* b = lumaOpB<const SkPMColor*>(fMode, src, dst); |
90 | 88 |
91 if (aa) { | 89 if (aa) { |
92 for (int i = 0; i < count; ++i) { | 90 for (int i = 0; i < count; ++i) { |
93 unsigned cov = aa[i]; | 91 unsigned cov = aa[i]; |
94 if (cov) { | 92 if (cov) { |
95 unsigned resC = this->lumaProc(a[i], b[i]); | 93 unsigned resC = this->lumaProc(a[i], b[i]); |
96 if (cov < 255) { | 94 if (cov < 255) { |
97 resC = SkFastFourByteInterp256(resC, dst[i], | 95 resC = SkFastFourByteInterp256(resC, dst[i], |
98 SkAlpha255To256(cov)); | 96 SkAlpha255To256(cov)); |
99 } | 97 } |
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150 | 148 |
151 class GrGLLumaMaskEffect : public GrGLEffect { | 149 class GrGLLumaMaskEffect : public GrGLEffect { |
152 public: | 150 public: |
153 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 151 GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
154 virtual ~GrGLLumaMaskEffect(); | 152 virtual ~GrGLLumaMaskEffect(); |
155 | 153 |
156 virtual void emitCode(GrGLShaderBuilder*, | 154 virtual void emitCode(GrGLShaderBuilder*, |
157 const GrDrawEffect&, | 155 const GrDrawEffect&, |
158 EffectKey, | 156 EffectKey, |
159 const char* outputColor, | 157 const char* outputColor, |
160 const char* inputColor, | 158 const GrGLSLExpr4& inputColor, |
161 const TransformedCoordsArray&, | 159 const TransformedCoordsArray&, |
162 const TextureSamplerArray&) SK_OVERRIDE; | 160 const TextureSamplerArray&) SK_OVERRIDE; |
163 | 161 |
164 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 162 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
165 | 163 |
166 private: | 164 private: |
167 typedef GrGLEffect INHERITED; | 165 typedef GrGLEffect INHERITED; |
168 }; | 166 }; |
169 | 167 |
170 class GrLumaMaskEffect : public GrEffect { | 168 class GrLumaMaskEffect : public GrEffect { |
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199 : INHERITED(factory) { | 197 : INHERITED(factory) { |
200 } | 198 } |
201 | 199 |
202 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() { | 200 GrGLLumaMaskEffect::~GrGLLumaMaskEffect() { |
203 } | 201 } |
204 | 202 |
205 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder, | 203 void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder, |
206 const GrDrawEffect& effect, | 204 const GrDrawEffect& effect, |
207 EffectKey key, | 205 EffectKey key, |
208 const char* outputColor, | 206 const char* outputColor, |
209 const char* inputColor, | 207 const GrGLSLExpr4& inputColor, |
210 const TransformedCoordsArray&, | 208 const TransformedCoordsArray&, |
211 const TextureSamplerArray& samplers) { | 209 const TextureSamplerArray& samplers) { |
212 | 210 |
213 const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>(); | 211 const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>(); |
214 const char* dstColor = builder->dstColor(); | 212 GrGLSLExpr4 dstColor(builder->dstColor()); |
215 SkASSERT(NULL != dstColor); | |
216 if (NULL == inputColor) { | |
217 inputColor = "vec4(1)"; | |
218 } | |
219 | 213 |
220 const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor); | 214 const GrGLSLExpr4& opA = lumaOpA(lumaEffect.getMode(), inputColor, dstColor)
; |
221 const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor); | 215 const GrGLSLExpr4& opB = lumaOpB(lumaEffect.getMode(), inputColor, dstColor)
; |
222 | 216 |
223 builder->fsCodeAppendf("\t\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb); \n", | 217 builder->fsCodeAppendf("\t\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb); \n", |
224 SK_ITU_BT709_LUM_COEFF_R, | 218 SK_ITU_BT709_LUM_COEFF_R, |
225 SK_ITU_BT709_LUM_COEFF_G, | 219 SK_ITU_BT709_LUM_COEFF_G, |
226 SK_ITU_BT709_LUM_COEFF_B, | 220 SK_ITU_BT709_LUM_COEFF_B, |
227 opB); | 221 opB.c_str()); |
228 if (SkXfermode::kSrcOver_Mode == lumaEffect.getMode()) { | 222 if (SkXfermode::kSrcOver_Mode == lumaEffect.getMode()) { |
229 builder->fsCodeAppendf("\t\tvec4 newB = %s;\n\t\tif (newB.a > 0.0) { new
B *= luma / newB.a; }\n\t\tnewB.a = luma;\n", opB); | 223 builder->fsCodeAppendf("\t\tvec4 newB = %s;\n\t\tif (newB.a > 0.0) { new
B *= luma / newB.a; }\n\t\tnewB.a = luma;\n", opB.c_str()); |
230 builder->fsCodeAppendf("\t\t%s = newB + %s * (1.0 - luma); \n", outputCo
lor, opA); | 224 builder->fsCodeAppendf("\t\t%s = newB + %s * (1.0 - luma); \n", outputCo
lor, opA.c_str()); |
231 } else { | 225 } else { |
232 builder->fsCodeAppendf("\t\t%s = %s * luma;\n", outputColor, opA); | 226 builder->fsCodeAppendf("\t\t%s = %s * luma;\n", outputColor, opA.c_str()
); |
233 } | 227 } |
234 } | 228 } |
235 | 229 |
236 GrGLEffect::EffectKey GrGLLumaMaskEffect::GenKey(const GrDrawEffect& drawEffect, | 230 GrGLEffect::EffectKey GrGLLumaMaskEffect::GenKey(const GrDrawEffect& drawEffect, |
237 const GrGLCaps&) { | 231 const GrGLCaps&) { |
238 const GrLumaMaskEffect& effect = drawEffect.castEffect<GrLumaMaskEffect>(); | 232 const GrLumaMaskEffect& effect = drawEffect.castEffect<GrLumaMaskEffect>(); |
239 return (EffectKey)effect.getMode(); | 233 return (EffectKey)effect.getMode(); |
240 } | 234 } |
241 | 235 |
242 ////////////////////////////////////////////////////////////////////////////// | 236 ////////////////////////////////////////////////////////////////////////////// |
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269 // No background texture support. | 263 // No background texture support. |
270 if (effect && !background) { | 264 if (effect && !background) { |
271 *effect = GrLumaMaskEffect::Create(fMode); | 265 *effect = GrLumaMaskEffect::Create(fMode); |
272 return true; | 266 return true; |
273 } | 267 } |
274 | 268 |
275 return false; | 269 return false; |
276 } | 270 } |
277 | 271 |
278 #endif // SK_SUPPORT_GPU | 272 #endif // SK_SUPPORT_GPU |
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