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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 #include "SkFlattenableBuffers.h" | 10 #include "SkFlattenableBuffers.h" |
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524 public: | 524 public: |
525 GrGLPerlinNoise(const GrBackendEffectFactory& factory, | 525 GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
526 const GrDrawEffect& drawEffect) | 526 const GrDrawEffect& drawEffect) |
527 : GrGLNoise(factory, drawEffect) {} | 527 : GrGLNoise(factory, drawEffect) {} |
528 virtual ~GrGLPerlinNoise() {} | 528 virtual ~GrGLPerlinNoise() {} |
529 | 529 |
530 virtual void emitCode(GrGLShaderBuilder*, | 530 virtual void emitCode(GrGLShaderBuilder*, |
531 const GrDrawEffect&, | 531 const GrDrawEffect&, |
532 EffectKey, | 532 EffectKey, |
533 const char* outputColor, | 533 const char* outputColor, |
534 const char* inputColor, | 534 const GrGLSLExpr4& inputColor, |
535 const TransformedCoordsArray&, | 535 const TransformedCoordsArray&, |
536 const TextureSamplerArray&) SK_OVERRIDE; | 536 const TextureSamplerArray&) SK_OVERRIDE; |
537 | 537 |
538 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 538 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
539 | 539 |
540 private: | 540 private: |
541 GrGLUniformManager::UniformHandle fStitchDataUni; | 541 GrGLUniformManager::UniformHandle fStitchDataUni; |
542 | 542 |
543 typedef GrGLNoise INHERITED; | 543 typedef GrGLNoise INHERITED; |
544 }; | 544 }; |
545 | 545 |
546 class GrGLSimplexNoise : public GrGLNoise { | 546 class GrGLSimplexNoise : public GrGLNoise { |
547 // Note : This is for reference only. GrGLPerlinNoise is used for processing
. | 547 // Note : This is for reference only. GrGLPerlinNoise is used for processing
. |
548 public: | 548 public: |
549 GrGLSimplexNoise(const GrBackendEffectFactory& factory, | 549 GrGLSimplexNoise(const GrBackendEffectFactory& factory, |
550 const GrDrawEffect& drawEffect) | 550 const GrDrawEffect& drawEffect) |
551 : GrGLNoise(factory, drawEffect) {} | 551 : GrGLNoise(factory, drawEffect) {} |
552 | 552 |
553 virtual ~GrGLSimplexNoise() {} | 553 virtual ~GrGLSimplexNoise() {} |
554 | 554 |
555 virtual void emitCode(GrGLShaderBuilder*, | 555 virtual void emitCode(GrGLShaderBuilder*, |
556 const GrDrawEffect&, | 556 const GrDrawEffect&, |
557 EffectKey, | 557 EffectKey, |
558 const char* outputColor, | 558 const char* outputColor, |
559 const char* inputColor, | 559 const GrGLSLExpr4& inputColor, |
560 const TransformedCoordsArray&, | 560 const TransformedCoordsArray&, |
561 const TextureSamplerArray&) SK_OVERRIDE; | 561 const TextureSamplerArray&) SK_OVERRIDE; |
562 | 562 |
563 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 563 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
564 | 564 |
565 private: | 565 private: |
566 GrGLUniformManager::UniformHandle fSeedUni; | 566 GrGLUniformManager::UniformHandle fSeedUni; |
567 | 567 |
568 typedef GrGLNoise INHERITED; | 568 typedef GrGLNoise INHERITED; |
569 }; | 569 }; |
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747 | 747 |
748 return effect; | 748 return effect; |
749 } | 749 } |
750 | 750 |
751 ///////////////////////////////////////////////////////////////////// | 751 ///////////////////////////////////////////////////////////////////// |
752 | 752 |
753 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, | 753 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
754 const GrDrawEffect&, | 754 const GrDrawEffect&, |
755 EffectKey key, | 755 EffectKey key, |
756 const char* outputColor, | 756 const char* outputColor, |
757 const char* inputColor, | 757 const GrGLSLExpr4& inputColor, |
758 const TransformedCoordsArray& coords, | 758 const TransformedCoordsArray& coords, |
759 const TextureSamplerArray&) { | 759 const TextureSamplerArray&) { |
760 sk_ignore_unused_variable(inputColor); | 760 sk_ignore_unused_variable(inputColor); |
761 | 761 |
762 SkString vCoords = builder->ensureFSCoords2D(coords, 0); | 762 SkString vCoords = builder->ensureFSCoords2D(coords, 0); |
763 | 763 |
764 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 764 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
765 kFloat_GrSLType, "seed"); | 765 kFloat_GrSLType, "seed"); |
766 const char* seedUni = builder->getUniformCStr(fSeedUni); | 766 const char* seedUni = builder->getUniformCStr(fSeedUni); |
767 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 767 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
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963 | 963 |
964 // Pre-multiply the result | 964 // Pre-multiply the result |
965 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | 965 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
966 outputColor, outputColor, outputColor, outputColor); | 966 outputColor, outputColor, outputColor, outputColor); |
967 } | 967 } |
968 | 968 |
969 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, | 969 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
970 const GrDrawEffect&, | 970 const GrDrawEffect&, |
971 EffectKey key, | 971 EffectKey key, |
972 const char* outputColor, | 972 const char* outputColor, |
973 const char* inputColor, | 973 const GrGLSLExpr4& inputColor, |
974 const TransformedCoordsArray& coords, | 974 const TransformedCoordsArray& coords, |
975 const TextureSamplerArray& samplers) { | 975 const TextureSamplerArray& samplers) { |
976 sk_ignore_unused_variable(inputColor); | 976 sk_ignore_unused_variable(inputColor); |
977 | 977 |
978 SkString vCoords = builder->ensureFSCoords2D(coords, 0); | 978 SkString vCoords = builder->ensureFSCoords2D(coords, 0); |
979 | 979 |
980 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 980 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
981 kMat33f_GrSLType, "invMatrix"); | 981 kMat33f_GrSLType, "invMatrix"); |
982 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); | 982 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
983 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | 983 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
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1368 str->append(" seed: "); | 1368 str->append(" seed: "); |
1369 str->appendScalar(fSeed); | 1369 str->appendScalar(fSeed); |
1370 str->append(" stitch tiles: "); | 1370 str->append(" stitch tiles: "); |
1371 str->append(fStitchTiles ? "true " : "false "); | 1371 str->append(fStitchTiles ? "true " : "false "); |
1372 | 1372 |
1373 this->INHERITED::toString(str); | 1373 this->INHERITED::toString(str); |
1374 | 1374 |
1375 str->append(")"); | 1375 str->append(")"); |
1376 } | 1376 } |
1377 #endif | 1377 #endif |
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