DescriptionAllow binding multiple textures to one DC Layer overlay.
Modify ScheduleDCLayers command to take an array of textures. This will
allow using NV12 shared-memory GpuMemoryBuffers, which will have
separate Y and UV GLImages.
BUG=716286
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Review-Url: https://codereview.chromium.org/2849743002
Cr-Commit-Position: refs/heads/master@{#469468}
Committed: https://chromium.googlesource.com/chromium/src/+/d817ddec78c9de78881a1661fa7f03e077d32d36
Patch Set 1 #Patch Set 2 : use arraysize #Patch Set 3 : remove bad test #Patch Set 4 : improve test #
Total comments: 1
Patch Set 5 : put texture id array in ScheduleDCLayer #Dependent Patchsets: Messages
Total messages: 34 (28 generated)
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