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Unified Diff: gpu/command_buffer/build_gles2_cmd_buffer.py

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 8 months ago
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Index: gpu/command_buffer/build_gles2_cmd_buffer.py
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py
index 01593a3ab3d3c1d3855b3f9aa753bff62012473a..bd66f464c4cbd485649e56a7ddc6075d64b18c60 100755
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py
@@ -4404,7 +4404,7 @@ _FUNCTION_INFO = {
'type': 'Custom',
'impl_func': False,
'client_test': False,
- 'cmd_args': 'GLuint contents_texture_id, GLuint background_color, '
+ 'cmd_args': 'GLsizei num_textures, GLuint background_color, '
'GLuint edge_aa_mask, GLuint filter, GLuint shm_id, '
'GLuint shm_offset',
'extension': 'CHROMIUM_schedule_ca_layer',
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