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Unified Diff: gpu/command_buffer/client/gles2_interface_stub_autogen.h

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 8 months ago
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Index: gpu/command_buffer/client/gles2_interface_stub_autogen.h
diff --git a/gpu/command_buffer/client/gles2_interface_stub_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_autogen.h
index bee6141fa220c98bd36e2e46c36c29c37e73c4b2..073f1b7028109d9e9850250d5ba95c6b83162679 100644
--- a/gpu/command_buffer/client/gles2_interface_stub_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_stub_autogen.h
@@ -762,7 +762,8 @@ void ScheduleDCLayerSharedStateCHROMIUM(GLfloat opacity,
const GLfloat* clip_rect,
GLint z_order,
const GLfloat* transform) override;
-void ScheduleDCLayerCHROMIUM(GLuint contents_texture_id,
+void ScheduleDCLayerCHROMIUM(GLsizei num_textures,
+ const GLuint* contents_texture_ids,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,
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