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Side by Side Diff: ui/gl/dc_renderer_layer_params.h

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_ 5 #ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_
6 #define UI_GL_DC_RENDERER_LAYER_PARAMS_H_ 6 #define UI_GL_DC_RENDERER_LAYER_PARAMS_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
11 #include "third_party/skia/include/core/SkColor.h" 11 #include "third_party/skia/include/core/SkColor.h"
12 #include "ui/gfx/geometry/point.h" 12 #include "ui/gfx/geometry/point.h"
13 #include "ui/gfx/geometry/rect.h" 13 #include "ui/gfx/geometry/rect.h"
14 #include "ui/gfx/geometry/rect_f.h" 14 #include "ui/gfx/geometry/rect_f.h"
15 #include "ui/gfx/transform.h" 15 #include "ui/gfx/transform.h"
16 #include "ui/gl/gl_export.h" 16 #include "ui/gl/gl_export.h"
17 17
18 namespace gl { 18 namespace gl {
19 class GLImage; 19 class GLImage;
20 } 20 }
21 21
22 namespace ui { 22 namespace ui {
23 23
24 struct GL_EXPORT DCRendererLayerParams { 24 struct GL_EXPORT DCRendererLayerParams {
25 DCRendererLayerParams(bool is_clipped, 25 DCRendererLayerParams(bool is_clipped,
26 const gfx::Rect clip_rect, 26 const gfx::Rect clip_rect,
27 int z_order, 27 int z_order,
28 const gfx::Transform& transform, 28 const gfx::Transform& transform,
29 gl::GLImage* image, 29 std::vector<scoped_refptr<gl::GLImage>> image,
30 const gfx::RectF& contents_rect, 30 const gfx::RectF& contents_rect,
31 const gfx::Rect& rect, 31 const gfx::Rect& rect,
32 unsigned background_color, 32 unsigned background_color,
33 unsigned edge_aa_mask, 33 unsigned edge_aa_mask,
34 float opacity, 34 float opacity,
35 unsigned filter); 35 unsigned filter);
36 DCRendererLayerParams(const DCRendererLayerParams& other); 36 DCRendererLayerParams(const DCRendererLayerParams& other);
37 ~DCRendererLayerParams(); 37 ~DCRendererLayerParams();
38 38
39 bool is_clipped; 39 bool is_clipped;
40 const gfx::Rect clip_rect; 40 const gfx::Rect clip_rect;
41 int z_order; 41 int z_order;
42 const gfx::Transform transform; 42 const gfx::Transform transform;
43 scoped_refptr<gl::GLImage> image; 43 std::vector<scoped_refptr<gl::GLImage>> image;
44 const gfx::RectF contents_rect; 44 const gfx::RectF contents_rect;
45 const gfx::Rect rect; 45 const gfx::Rect rect;
46 unsigned background_color; 46 unsigned background_color;
47 unsigned edge_aa_mask; 47 unsigned edge_aa_mask;
48 float opacity; 48 float opacity;
49 unsigned filter; 49 unsigned filter;
50 50
51 // This is a subset of cc::FilterOperation::FilterType. 51 // This is a subset of cc::FilterOperation::FilterType.
52 enum class FilterEffectType : uint32_t { 52 enum class FilterEffectType : uint32_t {
53 GRAYSDCLE, 53 GRAYSDCLE,
(...skipping 16 matching lines...) Expand all
70 SkColor drop_shadow_color = 0; 70 SkColor drop_shadow_color = 0;
71 }; 71 };
72 using FilterEffects = std::vector<FilterEffect>; 72 using FilterEffects = std::vector<FilterEffect>;
73 73
74 FilterEffects filter_effects; 74 FilterEffects filter_effects;
75 }; 75 };
76 76
77 } // namespace ui 77 } // namespace ui
78 78
79 #endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_ 79 #endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_
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