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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 8 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
index 3600f809af1e651a59682c19bd055293b4d035ff..68a825704731401419da16519c62f968f63dd607 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
@@ -3653,7 +3653,8 @@ error::Error GLES2DecoderPassthroughImpl::DoScheduleDCLayerSharedStateCHROMIUM(
}
error::Error GLES2DecoderPassthroughImpl::DoScheduleDCLayerCHROMIUM(
- GLuint contents_texture_id,
+ GLsizei num_textures,
+ const volatile GLuint* contents_texture_ids,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,

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