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Unified Diff: gpu/command_buffer/client/gles2_implementation_autogen.h

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 8 months ago
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Index: gpu/command_buffer/client/gles2_implementation_autogen.h
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h
index d605f617acd904d0268e03d14c095929c5c21b89..26a6d0aae5942e80004b49221ea8cfb51dae8030 100644
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h
@@ -1070,7 +1070,8 @@ void ScheduleDCLayerSharedStateCHROMIUM(GLfloat opacity,
GLint z_order,
const GLfloat* transform) override;
-void ScheduleDCLayerCHROMIUM(GLuint contents_texture_id,
+void ScheduleDCLayerCHROMIUM(GLsizei num_textures,
+ const GLuint* contents_texture_ids,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,
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