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Unified Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 8 months ago
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Index: gpu/command_buffer/cmd_buffer_functions.txt
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
index 2b87eff786a75f2927fed63a3ba82d33ecd1fc02..8a7f57d032ed7ebe88b71b024b0171709dc050c6 100644
--- a/gpu/command_buffer/cmd_buffer_functions.txt
+++ b/gpu/command_buffer/cmd_buffer_functions.txt
@@ -315,7 +315,7 @@ GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void);
GL_APICALL GLuint GL_APIENTRY glGetLastFlushIdCHROMIUM (void);
GL_APICALL void GL_APIENTRY glScheduleDCLayerSharedStateCHROMIUM (GLfloat opacity, GLboolean is_clipped, const GLfloat* clip_rect, GLint z_order, const GLfloat* transform);
-GL_APICALL void GL_APIENTRY glScheduleDCLayerCHROMIUM (GLuint contents_texture_id, const GLfloat* contents_rect, GLuint background_color, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLuint filter);
+GL_APICALL void GL_APIENTRY glScheduleDCLayerCHROMIUM (GLsizei num_textures, const GLuint* contents_texture_ids, const GLfloat* contents_rect, GLuint background_color, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLuint filter);
// Extension CHROMIUM_path_rendering.
GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matrixMode, const GLfloat* m);

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