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Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/dc_renderer_layer_params.h" 5 #include "ui/gl/dc_renderer_layer_params.h"
6 6
7 #include "ui/gl/gl_image.h" 7 #include "ui/gl/gl_image.h"
8 8
9 namespace ui { 9 namespace ui {
10 10
11 DCRendererLayerParams::DCRendererLayerParams(bool is_clipped, 11 DCRendererLayerParams::DCRendererLayerParams(
12 const gfx::Rect clip_rect, 12 bool is_clipped,
13 int z_order, 13 const gfx::Rect clip_rect,
14 const gfx::Transform& transform, 14 int z_order,
15 gl::GLImage* image, 15 const gfx::Transform& transform,
16 const gfx::RectF& contents_rect, 16 std::vector<scoped_refptr<gl::GLImage>> image,
17 const gfx::Rect& rect, 17 const gfx::RectF& contents_rect,
18 unsigned background_color, 18 const gfx::Rect& rect,
19 unsigned edge_aa_mask, 19 unsigned background_color,
20 float opacity, 20 unsigned edge_aa_mask,
21 unsigned filter) 21 float opacity,
22 unsigned filter)
22 : is_clipped(is_clipped), 23 : is_clipped(is_clipped),
23 clip_rect(clip_rect), 24 clip_rect(clip_rect),
24 z_order(z_order), 25 z_order(z_order),
25 transform(transform), 26 transform(transform),
26 image(image), 27 image(image),
27 contents_rect(contents_rect), 28 contents_rect(contents_rect),
28 rect(rect), 29 rect(rect),
29 background_color(background_color), 30 background_color(background_color),
30 edge_aa_mask(edge_aa_mask), 31 edge_aa_mask(edge_aa_mask),
31 opacity(opacity), 32 opacity(opacity),
32 filter(filter) {} 33 filter(filter) {}
33 34
34 DCRendererLayerParams::DCRendererLayerParams( 35 DCRendererLayerParams::DCRendererLayerParams(
35 const DCRendererLayerParams& other) = default; 36 const DCRendererLayerParams& other) = default;
36 DCRendererLayerParams::~DCRendererLayerParams() = default; 37 DCRendererLayerParams::~DCRendererLayerParams() = default;
37 38
38 } // namespace ui 39 } // namespace ui
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