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Side by Side Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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1029 GLuint GLES2InterfaceStub::GetLastFlushIdCHROMIUM() { 1029 GLuint GLES2InterfaceStub::GetLastFlushIdCHROMIUM() {
1030 return 0; 1030 return 0;
1031 } 1031 }
1032 void GLES2InterfaceStub::ScheduleDCLayerSharedStateCHROMIUM( 1032 void GLES2InterfaceStub::ScheduleDCLayerSharedStateCHROMIUM(
1033 GLfloat /* opacity */, 1033 GLfloat /* opacity */,
1034 GLboolean /* is_clipped */, 1034 GLboolean /* is_clipped */,
1035 const GLfloat* /* clip_rect */, 1035 const GLfloat* /* clip_rect */,
1036 GLint /* z_order */, 1036 GLint /* z_order */,
1037 const GLfloat* /* transform */) {} 1037 const GLfloat* /* transform */) {}
1038 void GLES2InterfaceStub::ScheduleDCLayerCHROMIUM( 1038 void GLES2InterfaceStub::ScheduleDCLayerCHROMIUM(
1039 GLuint /* contents_texture_id */, 1039 GLsizei /* num_textures */,
1040 const GLuint* /* contents_texture_ids */,
1040 const GLfloat* /* contents_rect */, 1041 const GLfloat* /* contents_rect */,
1041 GLuint /* background_color */, 1042 GLuint /* background_color */,
1042 GLuint /* edge_aa_mask */, 1043 GLuint /* edge_aa_mask */,
1043 const GLfloat* /* bounds_rect */, 1044 const GLfloat* /* bounds_rect */,
1044 GLuint /* filter */) {} 1045 GLuint /* filter */) {}
1045 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, 1046 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
1046 const GLfloat* /* m */) {} 1047 const GLfloat* /* m */) {}
1047 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {} 1048 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {}
1048 GLuint GLES2InterfaceStub::GenPathsCHROMIUM(GLsizei /* range */) { 1049 GLuint GLES2InterfaceStub::GenPathsCHROMIUM(GLsizei /* range */) {
1049 return 0; 1050 return 0;
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1186 GLint /* display_y */) {} 1187 GLint /* display_y */) {}
1187 void GLES2InterfaceStub::SwapBuffersWithBoundsCHROMIUM( 1188 void GLES2InterfaceStub::SwapBuffersWithBoundsCHROMIUM(
1188 GLsizei /* count */, 1189 GLsizei /* count */,
1189 const GLint* /* rects */) {} 1190 const GLint* /* rects */) {}
1190 void GLES2InterfaceStub::SetDrawRectangleCHROMIUM(GLint /* x */, 1191 void GLES2InterfaceStub::SetDrawRectangleCHROMIUM(GLint /* x */,
1191 GLint /* y */, 1192 GLint /* y */,
1192 GLint /* width */, 1193 GLint /* width */,
1193 GLint /* height */) {} 1194 GLint /* height */) {}
1194 void GLES2InterfaceStub::SetEnableDCLayersCHROMIUM(GLboolean /* enabled */) {} 1195 void GLES2InterfaceStub::SetEnableDCLayersCHROMIUM(GLboolean /* enabled */) {}
1195 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ 1196 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
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