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Unified Diff: ui/gl/dc_renderer_layer_params.cc

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: put texture id array in ScheduleDCLayer Created 3 years, 8 months ago
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Index: ui/gl/dc_renderer_layer_params.cc
diff --git a/ui/gl/dc_renderer_layer_params.cc b/ui/gl/dc_renderer_layer_params.cc
index 9f451b5a5a42d99d5857c221f8def380790204dd..023e3a9788ede51e5e4061aff654b38e600e69ea 100644
--- a/ui/gl/dc_renderer_layer_params.cc
+++ b/ui/gl/dc_renderer_layer_params.cc
@@ -8,17 +8,18 @@
namespace ui {
-DCRendererLayerParams::DCRendererLayerParams(bool is_clipped,
- const gfx::Rect clip_rect,
- int z_order,
- const gfx::Transform& transform,
- gl::GLImage* image,
- const gfx::RectF& contents_rect,
- const gfx::Rect& rect,
- unsigned background_color,
- unsigned edge_aa_mask,
- float opacity,
- unsigned filter)
+DCRendererLayerParams::DCRendererLayerParams(
+ bool is_clipped,
+ const gfx::Rect clip_rect,
+ int z_order,
+ const gfx::Transform& transform,
+ std::vector<scoped_refptr<gl::GLImage>> image,
+ const gfx::RectF& contents_rect,
+ const gfx::Rect& rect,
+ unsigned background_color,
+ unsigned edge_aa_mask,
+ float opacity,
+ unsigned filter)
: is_clipped(is_clipped),
clip_rect(clip_rect),
z_order(z_order),
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