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The semantics of shallow finish are to block until the GPU process has issued all prior GL commands, without necessarily waiting for the GPU to complete them. It might have better performance than a regular finish in some cases. It is also less likely to hang if the GPU hangs on some platforms, such as Windows.
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=207985
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gpu/command_buffer/build_gles2_cmd_buffer.py
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gpu/command_buffer/cmd_buffer_functions.txt
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webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h
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