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Issue 17504006: GPU process clients can perform a "shallow" finish. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/json/json_writer.h" 10 #include "base/json/json_writer.h"
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1212 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i) 1212 for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1213 frame.will_draw_layers[i]->DidDraw(resource_provider_.get()); 1213 frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1214 1214
1215 // Once all layers have been drawn, pending texture uploads should no 1215 // Once all layers have been drawn, pending texture uploads should no
1216 // longer block future uploads. 1216 // longer block future uploads.
1217 if (resource_provider_) 1217 if (resource_provider_)
1218 resource_provider_->MarkPendingUploadsAsNonBlocking(); 1218 resource_provider_->MarkPendingUploadsAsNonBlocking();
1219 } 1219 }
1220 1220
1221 void LayerTreeHostImpl::FinishAllRendering() { 1221 void LayerTreeHostImpl::FinishAllRendering() {
1222 if (renderer_) 1222 // Can this be a flush?
piman 2013/06/21 02:31:10 I believe this was needed at some point on some pl
1223 renderer_->Finish(); 1223 //if (renderer_)
1224 // renderer_->Finish();
1224 } 1225 }
1225 1226
1226 bool LayerTreeHostImpl::IsContextLost() { 1227 bool LayerTreeHostImpl::IsContextLost() {
1227 DCHECK(proxy_->IsImplThread()); 1228 DCHECK(proxy_->IsImplThread());
1228 return renderer_ && renderer_->IsContextLost(); 1229 return renderer_ && renderer_->IsContextLost();
1229 } 1230 }
1230 1231
1231 const RendererCapabilities& LayerTreeHostImpl::GetRendererCapabilities() const { 1232 const RendererCapabilities& LayerTreeHostImpl::GetRendererCapabilities() const {
1232 return renderer_->Capabilities(); 1233 return renderer_->Capabilities();
1233 } 1234 }
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2337 } 2338 }
2338 2339
2339 void LayerTreeHostImpl::SetDebugState(const LayerTreeDebugState& debug_state) { 2340 void LayerTreeHostImpl::SetDebugState(const LayerTreeDebugState& debug_state) {
2340 if (debug_state_.continuous_painting != debug_state.continuous_painting) 2341 if (debug_state_.continuous_painting != debug_state.continuous_painting)
2341 paint_time_counter_->ClearHistory(); 2342 paint_time_counter_->ClearHistory();
2342 2343
2343 debug_state_ = debug_state; 2344 debug_state_ = debug_state;
2344 } 2345 }
2345 2346
2346 } // namespace cc 2347 } // namespace cc
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