Index: gpu/command_buffer/cmd_buffer_functions.txt |
=================================================================== |
--- gpu/command_buffer/cmd_buffer_functions.txt (revision 207109) |
+++ gpu/command_buffer/cmd_buffer_functions.txt (working copy) |
@@ -50,7 +50,6 @@ |
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
GL_APICALL void GL_APIENTRY glFinish (void); |
GL_APICALL void GL_APIENTRY glFlush (void); |
-GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); |
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level); |
GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
@@ -104,6 +103,8 @@ |
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length); |
GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length); |
+GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
+GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); |
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |