| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
| 8 | 8 |
| 9 // These functions emulate GLES2 over command buffers. | 9 // These functions emulate GLES2 over command buffers. |
| 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| (...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 160 } | 160 } |
| 161 void GLES2EnableVertexAttribArray(GLuint index) { | 161 void GLES2EnableVertexAttribArray(GLuint index) { |
| 162 gles2::GetGLContext()->EnableVertexAttribArray(index); | 162 gles2::GetGLContext()->EnableVertexAttribArray(index); |
| 163 } | 163 } |
| 164 void GLES2Finish() { | 164 void GLES2Finish() { |
| 165 gles2::GetGLContext()->Finish(); | 165 gles2::GetGLContext()->Finish(); |
| 166 } | 166 } |
| 167 void GLES2Flush() { | 167 void GLES2Flush() { |
| 168 gles2::GetGLContext()->Flush(); | 168 gles2::GetGLContext()->Flush(); |
| 169 } | 169 } |
| 170 void GLES2ShallowFlushCHROMIUM() { | |
| 171 gles2::GetGLContext()->ShallowFlushCHROMIUM(); | |
| 172 } | |
| 173 void GLES2FramebufferRenderbuffer( | 170 void GLES2FramebufferRenderbuffer( |
| 174 GLenum target, GLenum attachment, GLenum renderbuffertarget, | 171 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| 175 GLuint renderbuffer) { | 172 GLuint renderbuffer) { |
| 176 gles2::GetGLContext()->FramebufferRenderbuffer( | 173 gles2::GetGLContext()->FramebufferRenderbuffer( |
| 177 target, attachment, renderbuffertarget, renderbuffer); | 174 target, attachment, renderbuffertarget, renderbuffer); |
| 178 } | 175 } |
| 179 void GLES2FramebufferTexture2D( | 176 void GLES2FramebufferTexture2D( |
| 180 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | 177 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| 181 GLint level) { | 178 GLint level) { |
| 182 gles2::GetGLContext()->FramebufferTexture2D( | 179 gles2::GetGLContext()->FramebufferTexture2D( |
| (...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 352 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, | 349 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
| 353 GLsizei length) { | 350 GLsizei length) { |
| 354 gles2::GetGLContext()->ShaderBinary( | 351 gles2::GetGLContext()->ShaderBinary( |
| 355 n, shaders, binaryformat, binary, length); | 352 n, shaders, binaryformat, binary, length); |
| 356 } | 353 } |
| 357 void GLES2ShaderSource( | 354 void GLES2ShaderSource( |
| 358 GLuint shader, GLsizei count, const GLchar* const* str, | 355 GLuint shader, GLsizei count, const GLchar* const* str, |
| 359 const GLint* length) { | 356 const GLint* length) { |
| 360 gles2::GetGLContext()->ShaderSource(shader, count, str, length); | 357 gles2::GetGLContext()->ShaderSource(shader, count, str, length); |
| 361 } | 358 } |
| 359 void GLES2ShallowFinishCHROMIUM() { |
| 360 gles2::GetGLContext()->ShallowFinishCHROMIUM(); |
| 361 } |
| 362 void GLES2ShallowFlushCHROMIUM() { |
| 363 gles2::GetGLContext()->ShallowFlushCHROMIUM(); |
| 364 } |
| 362 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { | 365 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
| 363 gles2::GetGLContext()->StencilFunc(func, ref, mask); | 366 gles2::GetGLContext()->StencilFunc(func, ref, mask); |
| 364 } | 367 } |
| 365 void GLES2StencilFuncSeparate( | 368 void GLES2StencilFuncSeparate( |
| 366 GLenum face, GLenum func, GLint ref, GLuint mask) { | 369 GLenum face, GLenum func, GLint ref, GLuint mask) { |
| 367 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); | 370 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
| 368 } | 371 } |
| 369 void GLES2StencilMask(GLuint mask) { | 372 void GLES2StencilMask(GLuint mask) { |
| 370 gles2::GetGLContext()->StencilMask(mask); | 373 gles2::GetGLContext()->StencilMask(mask); |
| 371 } | 374 } |
| (...skipping 448 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 820 { "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( | 823 { "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( |
| 821 glDisableVertexAttribArray), }, | 824 glDisableVertexAttribArray), }, |
| 822 { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, | 825 { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, |
| 823 { "glDrawElements", reinterpret_cast<GLES2FunctionPointer>( | 826 { "glDrawElements", reinterpret_cast<GLES2FunctionPointer>( |
| 824 glDrawElements), }, | 827 glDrawElements), }, |
| 825 { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, | 828 { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, |
| 826 { "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( | 829 { "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( |
| 827 glEnableVertexAttribArray), }, | 830 glEnableVertexAttribArray), }, |
| 828 { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, | 831 { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, |
| 829 { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, | 832 { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, |
| 830 { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | |
| 831 glShallowFlushCHROMIUM), }, | |
| 832 { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( | 833 { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( |
| 833 glFramebufferRenderbuffer), }, | 834 glFramebufferRenderbuffer), }, |
| 834 { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>( | 835 { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>( |
| 835 glFramebufferTexture2D), }, | 836 glFramebufferTexture2D), }, |
| 836 { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, | 837 { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, |
| 837 { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, | 838 { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, |
| 838 { "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>( | 839 { "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>( |
| 839 glGenerateMipmap), }, | 840 glGenerateMipmap), }, |
| 840 { "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>( | 841 { "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>( |
| 841 glGenFramebuffers), }, | 842 glGenFramebuffers), }, |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 907 glReleaseShaderCompiler), }, | 908 glReleaseShaderCompiler), }, |
| 908 { "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>( | 909 { "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>( |
| 909 glRenderbufferStorage), }, | 910 glRenderbufferStorage), }, |
| 910 { "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>( | 911 { "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>( |
| 911 glSampleCoverage), }, | 912 glSampleCoverage), }, |
| 912 { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, | 913 { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, |
| 913 { "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>( | 914 { "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>( |
| 914 glShaderBinary), }, | 915 glShaderBinary), }, |
| 915 { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>( | 916 { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>( |
| 916 glShaderSource), }, | 917 glShaderSource), }, |
| 918 { "glShallowFinishCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| 919 glShallowFinishCHROMIUM), }, |
| 920 { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| 921 glShallowFlushCHROMIUM), }, |
| 917 { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, | 922 { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, |
| 918 { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( | 923 { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| 919 glStencilFuncSeparate), }, | 924 glStencilFuncSeparate), }, |
| 920 { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, | 925 { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, |
| 921 { "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>( | 926 { "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| 922 glStencilMaskSeparate), }, | 927 glStencilMaskSeparate), }, |
| 923 { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, | 928 { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, |
| 924 { "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>( | 929 { "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| 925 glStencilOpSeparate), }, | 930 glStencilOpSeparate), }, |
| 926 { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, | 931 { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, |
| (...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1101 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1106 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| 1102 glWaitSyncPointCHROMIUM), }, | 1107 glWaitSyncPointCHROMIUM), }, |
| 1103 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( | 1108 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( |
| 1104 glDrawBuffersEXT), }, | 1109 glDrawBuffersEXT), }, |
| 1105 { NULL, NULL, }, | 1110 { NULL, NULL, }, |
| 1106 }; | 1111 }; |
| 1107 | 1112 |
| 1108 } // namespace gles2 | 1113 } // namespace gles2 |
| 1109 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 1114 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| 1110 | 1115 |
| OLD | NEW |