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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // These functions emulate GLES2 over command buffers. | 9 // These functions emulate GLES2 over command buffers. |
10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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160 } | 160 } |
161 void GLES2EnableVertexAttribArray(GLuint index) { | 161 void GLES2EnableVertexAttribArray(GLuint index) { |
162 gles2::GetGLContext()->EnableVertexAttribArray(index); | 162 gles2::GetGLContext()->EnableVertexAttribArray(index); |
163 } | 163 } |
164 void GLES2Finish() { | 164 void GLES2Finish() { |
165 gles2::GetGLContext()->Finish(); | 165 gles2::GetGLContext()->Finish(); |
166 } | 166 } |
167 void GLES2Flush() { | 167 void GLES2Flush() { |
168 gles2::GetGLContext()->Flush(); | 168 gles2::GetGLContext()->Flush(); |
169 } | 169 } |
170 void GLES2ShallowFlushCHROMIUM() { | |
171 gles2::GetGLContext()->ShallowFlushCHROMIUM(); | |
172 } | |
173 void GLES2FramebufferRenderbuffer( | 170 void GLES2FramebufferRenderbuffer( |
174 GLenum target, GLenum attachment, GLenum renderbuffertarget, | 171 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
175 GLuint renderbuffer) { | 172 GLuint renderbuffer) { |
176 gles2::GetGLContext()->FramebufferRenderbuffer( | 173 gles2::GetGLContext()->FramebufferRenderbuffer( |
177 target, attachment, renderbuffertarget, renderbuffer); | 174 target, attachment, renderbuffertarget, renderbuffer); |
178 } | 175 } |
179 void GLES2FramebufferTexture2D( | 176 void GLES2FramebufferTexture2D( |
180 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | 177 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
181 GLint level) { | 178 GLint level) { |
182 gles2::GetGLContext()->FramebufferTexture2D( | 179 gles2::GetGLContext()->FramebufferTexture2D( |
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352 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, | 349 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
353 GLsizei length) { | 350 GLsizei length) { |
354 gles2::GetGLContext()->ShaderBinary( | 351 gles2::GetGLContext()->ShaderBinary( |
355 n, shaders, binaryformat, binary, length); | 352 n, shaders, binaryformat, binary, length); |
356 } | 353 } |
357 void GLES2ShaderSource( | 354 void GLES2ShaderSource( |
358 GLuint shader, GLsizei count, const GLchar* const* str, | 355 GLuint shader, GLsizei count, const GLchar* const* str, |
359 const GLint* length) { | 356 const GLint* length) { |
360 gles2::GetGLContext()->ShaderSource(shader, count, str, length); | 357 gles2::GetGLContext()->ShaderSource(shader, count, str, length); |
361 } | 358 } |
| 359 void GLES2ShallowFinishCHROMIUM() { |
| 360 gles2::GetGLContext()->ShallowFinishCHROMIUM(); |
| 361 } |
| 362 void GLES2ShallowFlushCHROMIUM() { |
| 363 gles2::GetGLContext()->ShallowFlushCHROMIUM(); |
| 364 } |
362 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { | 365 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
363 gles2::GetGLContext()->StencilFunc(func, ref, mask); | 366 gles2::GetGLContext()->StencilFunc(func, ref, mask); |
364 } | 367 } |
365 void GLES2StencilFuncSeparate( | 368 void GLES2StencilFuncSeparate( |
366 GLenum face, GLenum func, GLint ref, GLuint mask) { | 369 GLenum face, GLenum func, GLint ref, GLuint mask) { |
367 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); | 370 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
368 } | 371 } |
369 void GLES2StencilMask(GLuint mask) { | 372 void GLES2StencilMask(GLuint mask) { |
370 gles2::GetGLContext()->StencilMask(mask); | 373 gles2::GetGLContext()->StencilMask(mask); |
371 } | 374 } |
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820 { "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( | 823 { "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( |
821 glDisableVertexAttribArray), }, | 824 glDisableVertexAttribArray), }, |
822 { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, | 825 { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, |
823 { "glDrawElements", reinterpret_cast<GLES2FunctionPointer>( | 826 { "glDrawElements", reinterpret_cast<GLES2FunctionPointer>( |
824 glDrawElements), }, | 827 glDrawElements), }, |
825 { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, | 828 { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, |
826 { "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( | 829 { "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( |
827 glEnableVertexAttribArray), }, | 830 glEnableVertexAttribArray), }, |
828 { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, | 831 { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, |
829 { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, | 832 { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, |
830 { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | |
831 glShallowFlushCHROMIUM), }, | |
832 { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( | 833 { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( |
833 glFramebufferRenderbuffer), }, | 834 glFramebufferRenderbuffer), }, |
834 { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>( | 835 { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>( |
835 glFramebufferTexture2D), }, | 836 glFramebufferTexture2D), }, |
836 { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, | 837 { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, |
837 { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, | 838 { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, |
838 { "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>( | 839 { "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>( |
839 glGenerateMipmap), }, | 840 glGenerateMipmap), }, |
840 { "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>( | 841 { "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>( |
841 glGenFramebuffers), }, | 842 glGenFramebuffers), }, |
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907 glReleaseShaderCompiler), }, | 908 glReleaseShaderCompiler), }, |
908 { "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>( | 909 { "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>( |
909 glRenderbufferStorage), }, | 910 glRenderbufferStorage), }, |
910 { "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>( | 911 { "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>( |
911 glSampleCoverage), }, | 912 glSampleCoverage), }, |
912 { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, | 913 { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, |
913 { "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>( | 914 { "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>( |
914 glShaderBinary), }, | 915 glShaderBinary), }, |
915 { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>( | 916 { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>( |
916 glShaderSource), }, | 917 glShaderSource), }, |
| 918 { "glShallowFinishCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| 919 glShallowFinishCHROMIUM), }, |
| 920 { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| 921 glShallowFlushCHROMIUM), }, |
917 { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, | 922 { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, |
918 { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( | 923 { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( |
919 glStencilFuncSeparate), }, | 924 glStencilFuncSeparate), }, |
920 { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, | 925 { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, |
921 { "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>( | 926 { "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>( |
922 glStencilMaskSeparate), }, | 927 glStencilMaskSeparate), }, |
923 { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, | 928 { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, |
924 { "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>( | 929 { "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>( |
925 glStencilOpSeparate), }, | 930 glStencilOpSeparate), }, |
926 { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, | 931 { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, |
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1101 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1106 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1102 glWaitSyncPointCHROMIUM), }, | 1107 glWaitSyncPointCHROMIUM), }, |
1103 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( | 1108 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( |
1104 glDrawBuffersEXT), }, | 1109 glDrawBuffersEXT), }, |
1105 { NULL, NULL, }, | 1110 { NULL, NULL, }, |
1106 }; | 1111 }; |
1107 | 1112 |
1108 } // namespace gles2 | 1113 } // namespace gles2 |
1109 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 1114 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
1110 | 1115 |
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