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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // This file contains Chromium-specific GLES2 declarations. | 9 // This file contains Chromium-specific GLES2 declarations. |
10 | 10 |
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50 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 50 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
51 #define glDetachShader GLES2_GET_FUN(DetachShader) | 51 #define glDetachShader GLES2_GET_FUN(DetachShader) |
52 #define glDisable GLES2_GET_FUN(Disable) | 52 #define glDisable GLES2_GET_FUN(Disable) |
53 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 53 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
54 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 54 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
55 #define glDrawElements GLES2_GET_FUN(DrawElements) | 55 #define glDrawElements GLES2_GET_FUN(DrawElements) |
56 #define glEnable GLES2_GET_FUN(Enable) | 56 #define glEnable GLES2_GET_FUN(Enable) |
57 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 57 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
58 #define glFinish GLES2_GET_FUN(Finish) | 58 #define glFinish GLES2_GET_FUN(Finish) |
59 #define glFlush GLES2_GET_FUN(Flush) | 59 #define glFlush GLES2_GET_FUN(Flush) |
60 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | |
61 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 60 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
62 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 61 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
63 #define glFrontFace GLES2_GET_FUN(FrontFace) | 62 #define glFrontFace GLES2_GET_FUN(FrontFace) |
64 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 63 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
65 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 64 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
66 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 65 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
67 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 66 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
68 #define glGenTextures GLES2_GET_FUN(GenTextures) | 67 #define glGenTextures GLES2_GET_FUN(GenTextures) |
69 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 68 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
70 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 69 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
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105 #define glLinkProgram GLES2_GET_FUN(LinkProgram) | 104 #define glLinkProgram GLES2_GET_FUN(LinkProgram) |
106 #define glPixelStorei GLES2_GET_FUN(PixelStorei) | 105 #define glPixelStorei GLES2_GET_FUN(PixelStorei) |
107 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | 106 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
108 #define glReadPixels GLES2_GET_FUN(ReadPixels) | 107 #define glReadPixels GLES2_GET_FUN(ReadPixels) |
109 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | 108 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
110 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | 109 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) |
111 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | 110 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
112 #define glScissor GLES2_GET_FUN(Scissor) | 111 #define glScissor GLES2_GET_FUN(Scissor) |
113 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | 112 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) |
114 #define glShaderSource GLES2_GET_FUN(ShaderSource) | 113 #define glShaderSource GLES2_GET_FUN(ShaderSource) |
| 114 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) |
| 115 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
115 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 116 #define glStencilFunc GLES2_GET_FUN(StencilFunc) |
116 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 117 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) |
117 #define glStencilMask GLES2_GET_FUN(StencilMask) | 118 #define glStencilMask GLES2_GET_FUN(StencilMask) |
118 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 119 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) |
119 #define glStencilOp GLES2_GET_FUN(StencilOp) | 120 #define glStencilOp GLES2_GET_FUN(StencilOp) |
120 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 121 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) |
121 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 122 #define glTexImage2D GLES2_GET_FUN(TexImage2D) |
122 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 123 #define glTexParameterf GLES2_GET_FUN(TexParameterf) |
123 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 124 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) |
124 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | 125 #define glTexParameteri GLES2_GET_FUN(TexParameteri) |
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228 #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN( \ | 229 #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN( \ |
229 WaitAsyncTexImage2DCHROMIUM) | 230 WaitAsyncTexImage2DCHROMIUM) |
230 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) | 231 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) |
231 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) | 232 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) |
232 #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) | 233 #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) |
233 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) | 234 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) |
234 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 235 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
235 | 236 |
236 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 237 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
237 | 238 |
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