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Side by Side Diff: gpu/command_buffer/client/gles2_interface_autogen.h

Issue 17504006: GPU process clients can perform a "shallow" finish. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 // This file is included by gles2_interface.h to declare the 9 // This file is included by gles2_interface.h to declare the
10 // GL api functions. 10 // GL api functions.
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 virtual void DetachShader(GLuint program, GLuint shader) = 0; 66 virtual void DetachShader(GLuint program, GLuint shader) = 0;
67 virtual void Disable(GLenum cap) = 0; 67 virtual void Disable(GLenum cap) = 0;
68 virtual void DisableVertexAttribArray(GLuint index) = 0; 68 virtual void DisableVertexAttribArray(GLuint index) = 0;
69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; 69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
70 virtual void DrawElements( 70 virtual void DrawElements(
71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; 71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
72 virtual void Enable(GLenum cap) = 0; 72 virtual void Enable(GLenum cap) = 0;
73 virtual void EnableVertexAttribArray(GLuint index) = 0; 73 virtual void EnableVertexAttribArray(GLuint index) = 0;
74 virtual void Finish() = 0; 74 virtual void Finish() = 0;
75 virtual void Flush() = 0; 75 virtual void Flush() = 0;
76 virtual void ShallowFlushCHROMIUM() = 0;
77 virtual void FramebufferRenderbuffer( 76 virtual void FramebufferRenderbuffer(
78 GLenum target, GLenum attachment, GLenum renderbuffertarget, 77 GLenum target, GLenum attachment, GLenum renderbuffertarget,
79 GLuint renderbuffer) = 0; 78 GLuint renderbuffer) = 0;
80 virtual void FramebufferTexture2D( 79 virtual void FramebufferTexture2D(
81 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 80 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
82 GLint level) = 0; 81 GLint level) = 0;
83 virtual void FrontFace(GLenum mode) = 0; 82 virtual void FrontFace(GLenum mode) = 0;
84 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; 83 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
85 virtual void GenerateMipmap(GLenum target) = 0; 84 virtual void GenerateMipmap(GLenum target) = 0;
86 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; 85 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 virtual void RenderbufferStorage( 146 virtual void RenderbufferStorage(
148 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; 147 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
149 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; 148 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
150 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; 149 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
151 virtual void ShaderBinary( 150 virtual void ShaderBinary(
152 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 151 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
153 GLsizei length) = 0; 152 GLsizei length) = 0;
154 virtual void ShaderSource( 153 virtual void ShaderSource(
155 GLuint shader, GLsizei count, const GLchar* const* str, 154 GLuint shader, GLsizei count, const GLchar* const* str,
156 const GLint* length) = 0; 155 const GLint* length) = 0;
156 virtual void ShallowFinishCHROMIUM() = 0;
157 virtual void ShallowFlushCHROMIUM() = 0;
157 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; 158 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
158 virtual void StencilFuncSeparate( 159 virtual void StencilFuncSeparate(
159 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; 160 GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
160 virtual void StencilMask(GLuint mask) = 0; 161 virtual void StencilMask(GLuint mask) = 0;
161 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; 162 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
162 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; 163 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
163 virtual void StencilOpSeparate( 164 virtual void StencilOpSeparate(
164 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; 165 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
165 virtual void TexImage2D( 166 virtual void TexImage2D(
166 GLenum target, GLint level, GLint internalformat, GLsizei width, 167 GLenum target, GLint level, GLint internalformat, GLsizei width,
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
310 const void* pixels) = 0; 311 const void* pixels) = 0;
311 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; 312 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
312 virtual void DiscardFramebufferEXT( 313 virtual void DiscardFramebufferEXT(
313 GLenum target, GLsizei count, const GLenum* attachments) = 0; 314 GLenum target, GLsizei count, const GLenum* attachments) = 0;
314 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; 315 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
315 virtual GLuint InsertSyncPointCHROMIUM() = 0; 316 virtual GLuint InsertSyncPointCHROMIUM() = 0;
316 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; 317 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
317 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; 318 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
318 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 319 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
319 320
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