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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // This file is included by gles2_interface.h to declare the | 9 // This file is included by gles2_interface.h to declare the |
10 // GL api functions. | 10 // GL api functions. |
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66 virtual void DetachShader(GLuint program, GLuint shader) = 0; | 66 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
67 virtual void Disable(GLenum cap) = 0; | 67 virtual void Disable(GLenum cap) = 0; |
68 virtual void DisableVertexAttribArray(GLuint index) = 0; | 68 virtual void DisableVertexAttribArray(GLuint index) = 0; |
69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | 69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
70 virtual void DrawElements( | 70 virtual void DrawElements( |
71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; | 71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
72 virtual void Enable(GLenum cap) = 0; | 72 virtual void Enable(GLenum cap) = 0; |
73 virtual void EnableVertexAttribArray(GLuint index) = 0; | 73 virtual void EnableVertexAttribArray(GLuint index) = 0; |
74 virtual void Finish() = 0; | 74 virtual void Finish() = 0; |
75 virtual void Flush() = 0; | 75 virtual void Flush() = 0; |
76 virtual void ShallowFlushCHROMIUM() = 0; | |
77 virtual void FramebufferRenderbuffer( | 76 virtual void FramebufferRenderbuffer( |
78 GLenum target, GLenum attachment, GLenum renderbuffertarget, | 77 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
79 GLuint renderbuffer) = 0; | 78 GLuint renderbuffer) = 0; |
80 virtual void FramebufferTexture2D( | 79 virtual void FramebufferTexture2D( |
81 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | 80 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
82 GLint level) = 0; | 81 GLint level) = 0; |
83 virtual void FrontFace(GLenum mode) = 0; | 82 virtual void FrontFace(GLenum mode) = 0; |
84 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; | 83 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
85 virtual void GenerateMipmap(GLenum target) = 0; | 84 virtual void GenerateMipmap(GLenum target) = 0; |
86 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; | 85 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
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147 virtual void RenderbufferStorage( | 146 virtual void RenderbufferStorage( |
148 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; | 147 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
149 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; | 148 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
150 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; | 149 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
151 virtual void ShaderBinary( | 150 virtual void ShaderBinary( |
152 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, | 151 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
153 GLsizei length) = 0; | 152 GLsizei length) = 0; |
154 virtual void ShaderSource( | 153 virtual void ShaderSource( |
155 GLuint shader, GLsizei count, const GLchar* const* str, | 154 GLuint shader, GLsizei count, const GLchar* const* str, |
156 const GLint* length) = 0; | 155 const GLint* length) = 0; |
| 156 virtual void ShallowFinishCHROMIUM() = 0; |
| 157 virtual void ShallowFlushCHROMIUM() = 0; |
157 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; | 158 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
158 virtual void StencilFuncSeparate( | 159 virtual void StencilFuncSeparate( |
159 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; | 160 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; |
160 virtual void StencilMask(GLuint mask) = 0; | 161 virtual void StencilMask(GLuint mask) = 0; |
161 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; | 162 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
162 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; | 163 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
163 virtual void StencilOpSeparate( | 164 virtual void StencilOpSeparate( |
164 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; | 165 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; |
165 virtual void TexImage2D( | 166 virtual void TexImage2D( |
166 GLenum target, GLint level, GLint internalformat, GLsizei width, | 167 GLenum target, GLint level, GLint internalformat, GLsizei width, |
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310 const void* pixels) = 0; | 311 const void* pixels) = 0; |
311 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; | 312 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; |
312 virtual void DiscardFramebufferEXT( | 313 virtual void DiscardFramebufferEXT( |
313 GLenum target, GLsizei count, const GLenum* attachments) = 0; | 314 GLenum target, GLsizei count, const GLenum* attachments) = 0; |
314 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; | 315 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; |
315 virtual GLuint InsertSyncPointCHROMIUM() = 0; | 316 virtual GLuint InsertSyncPointCHROMIUM() = 0; |
316 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; | 317 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; |
317 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; | 318 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; |
318 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 319 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
319 | 320 |
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