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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); | 44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); |
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
51 GL_APICALL void GL_APIENTRY glFinish (void); | 51 GL_APICALL void GL_APIENTRY glFinish (void); |
52 GL_APICALL void GL_APIENTRY glFlush (void); | 52 GL_APICALL void GL_APIENTRY glFlush (void); |
53 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | |
54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 53 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 54 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); |
56 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 55 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
57 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 56 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
58 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 57 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
59 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 58 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
60 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 59 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
61 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 60 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
62 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 61 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
63 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 62 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
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97 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); | 96 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
98 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); | 97 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); |
99 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | 98 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
100 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); | 99 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); |
101 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 100 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
102 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); | 101 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); |
103 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 102 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
104 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 103 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
105 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 104 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
106 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 105 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); |
| 106 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
| 107 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
107 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 108 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
108 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 109 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
109 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 110 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
110 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 111 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
111 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 112 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
112 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 113 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
113 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 114 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
114 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 115 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
115 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 116 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
116 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 117 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
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211 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); | 212 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
212 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); | 213 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); |
213 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); | 214 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); |
214 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 215 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
215 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); | 216 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); |
216 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 217 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
217 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 218 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
218 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 219 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
219 | 220 |
220 | 221 |
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