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Source/bindings/modules/v8/WebGLAny.h
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Source/bindings/modules/v8/WebGLAny.cpp
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Source/modules/webgl/ANGLEInstancedArrays.h
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Source/modules/webgl/ANGLEInstancedArrays.cpp
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Source/modules/webgl/ANGLEInstancedArrays.idl
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Source/modules/webgl/CHROMIUMSubscribeUniform.h
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+3 lines, -2 lines |
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Source/modules/webgl/CHROMIUMSubscribeUniform.cpp
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Source/modules/webgl/CHROMIUMSubscribeUniform.idl
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Source/modules/webgl/CHROMIUMValuebuffer.h
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Source/modules/webgl/CHROMIUMValuebuffer.cpp
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Source/modules/webgl/CHROMIUMValuebuffer.idl
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Source/modules/webgl/EXTBlendMinMax.h
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Source/modules/webgl/EXTBlendMinMax.cpp
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Source/modules/webgl/EXTBlendMinMax.idl
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Source/modules/webgl/EXTFragDepth.h
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Source/modules/webgl/EXTFragDepth.cpp
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Source/modules/webgl/EXTFragDepth.idl
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Source/modules/webgl/EXTShaderTextureLOD.h
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Source/modules/webgl/EXTShaderTextureLOD.cpp
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Source/modules/webgl/EXTShaderTextureLOD.idl
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Source/modules/webgl/EXTTextureFilterAnisotropic.h
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Source/modules/webgl/EXTTextureFilterAnisotropic.cpp
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Source/modules/webgl/EXTTextureFilterAnisotropic.idl
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Source/modules/webgl/EXTsRGB.h
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Source/modules/webgl/EXTsRGB.cpp
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Source/modules/webgl/EXTsRGB.idl
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Source/modules/webgl/OESElementIndexUint.h
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Source/modules/webgl/OESElementIndexUint.cpp
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Source/modules/webgl/OESElementIndexUint.idl
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Source/modules/webgl/OESStandardDerivatives.h
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Source/modules/webgl/OESStandardDerivatives.cpp
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Source/modules/webgl/OESStandardDerivatives.idl
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Source/modules/webgl/OESTextureFloat.h
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Source/modules/webgl/OESTextureFloat.cpp
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Source/modules/webgl/OESTextureFloat.idl
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Source/modules/webgl/OESTextureFloatLinear.h
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Source/modules/webgl/OESTextureFloatLinear.cpp
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Source/modules/webgl/OESTextureFloatLinear.idl
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Source/modules/webgl/OESTextureHalfFloat.h
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Source/modules/webgl/OESTextureHalfFloat.cpp
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Source/modules/webgl/OESTextureHalfFloat.idl
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Source/modules/webgl/OESTextureHalfFloatLinear.h
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Source/modules/webgl/OESTextureHalfFloatLinear.cpp
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Source/modules/webgl/OESTextureHalfFloatLinear.idl
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Source/modules/webgl/OESVertexArrayObject.h
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2 chunks |
+3 lines, -2 lines |
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Source/modules/webgl/OESVertexArrayObject.cpp
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Source/modules/webgl/OESVertexArrayObject.idl
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Source/modules/webgl/WebGL2RenderingContext.h
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Source/modules/webgl/WebGL2RenderingContextBase.h
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6 chunks |
+20 lines, -19 lines |
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Source/modules/webgl/WebGL2RenderingContextBase.cpp
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13 chunks |
+35 lines, -35 lines |
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Source/modules/webgl/WebGLActiveInfo.h
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+6 lines, -3 lines |
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Source/modules/webgl/WebGLActiveInfo.idl
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Source/modules/webgl/WebGLBuffer.h
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2 chunks |
+3 lines, -1 line |
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M |
Source/modules/webgl/WebGLBuffer.cpp
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2 chunks |
+11 lines, -3 lines |
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Source/modules/webgl/WebGLBuffer.idl
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Source/modules/webgl/WebGLCompressedTextureATC.h
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+2 lines, -1 line |
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Source/modules/webgl/WebGLCompressedTextureATC.cpp
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Source/modules/webgl/WebGLCompressedTextureATC.idl
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Source/modules/webgl/WebGLCompressedTextureETC1.h
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Source/modules/webgl/WebGLCompressedTextureETC1.cpp
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Source/modules/webgl/WebGLCompressedTextureETC1.idl
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Source/modules/webgl/WebGLCompressedTexturePVRTC.h
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Source/modules/webgl/WebGLCompressedTexturePVRTC.cpp
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Source/modules/webgl/WebGLCompressedTexturePVRTC.idl
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Source/modules/webgl/WebGLCompressedTextureS3TC.h
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Source/modules/webgl/WebGLCompressedTextureS3TC.cpp
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Source/modules/webgl/WebGLCompressedTextureS3TC.idl
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Source/modules/webgl/WebGLContextGroup.h
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Source/modules/webgl/WebGLContextObject.cpp
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2 chunks |
+5 lines, -1 line |
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Source/modules/webgl/WebGLDebugRendererInfo.h
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Source/modules/webgl/WebGLDebugRendererInfo.cpp
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Source/modules/webgl/WebGLDebugRendererInfo.idl
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Source/modules/webgl/WebGLDebugShaders.h
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Source/modules/webgl/WebGLDebugShaders.cpp
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Source/modules/webgl/WebGLDebugShaders.idl
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Source/modules/webgl/WebGLDepthTexture.h
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Source/modules/webgl/WebGLDepthTexture.cpp
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Source/modules/webgl/WebGLDepthTexture.idl
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Source/modules/webgl/WebGLDrawBuffers.h
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Source/modules/webgl/WebGLDrawBuffers.cpp
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2 chunks |
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Source/modules/webgl/WebGLDrawBuffers.idl
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Source/modules/webgl/WebGLExtension.h
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Source/modules/webgl/WebGLExtension.cpp
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Source/modules/webgl/WebGLFenceSync.h
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Source/modules/webgl/WebGLFenceSync.cpp
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Source/modules/webgl/WebGLFramebuffer.h
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4 chunks |
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Source/modules/webgl/WebGLFramebuffer.cpp
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8 chunks |
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Source/modules/webgl/WebGLFramebuffer.idl
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Source/modules/webgl/WebGLLoseContext.h
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Source/modules/webgl/WebGLLoseContext.cpp
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Source/modules/webgl/WebGLLoseContext.idl
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Source/modules/webgl/WebGLObject.h
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Source/modules/webgl/WebGLObject.cpp
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Source/modules/webgl/WebGLProgram.h
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Source/modules/webgl/WebGLProgram.cpp
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3 chunks |
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Source/modules/webgl/WebGLProgram.idl
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Source/modules/webgl/WebGLQuery.h
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Source/modules/webgl/WebGLQuery.cpp
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Source/modules/webgl/WebGLQuery.idl
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Source/modules/webgl/WebGLRenderbuffer.h
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+4 lines, -4 lines |
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Source/modules/webgl/WebGLRenderbuffer.cpp
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Source/modules/webgl/WebGLRenderbuffer.idl
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Source/modules/webgl/WebGLRenderingContext.h
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+23 lines, -23 lines |
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Source/modules/webgl/WebGLRenderingContextBase.h
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+66 lines, -50 lines |
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Source/modules/webgl/WebGLRenderingContextBase.cpp
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28 chunks |
+71 lines, -71 lines |
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Source/modules/webgl/WebGLSampler.h
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Source/modules/webgl/WebGLSampler.cpp
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Source/modules/webgl/WebGLSampler.idl
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Source/modules/webgl/WebGLShader.h
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Source/modules/webgl/WebGLShader.cpp
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Source/modules/webgl/WebGLShader.idl
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Source/modules/webgl/WebGLShaderPrecisionFormat.h
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Source/modules/webgl/WebGLShaderPrecisionFormat.cpp
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Source/modules/webgl/WebGLShaderPrecisionFormat.idl
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Source/modules/webgl/WebGLSync.cpp
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Source/modules/webgl/WebGLSync.idl
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Source/modules/webgl/WebGLTexture.h
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Source/modules/webgl/WebGLTexture.cpp
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Source/modules/webgl/WebGLTexture.idl
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Source/modules/webgl/WebGLTransformFeedback.h
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Source/modules/webgl/WebGLTransformFeedback.cpp
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Source/modules/webgl/WebGLTransformFeedback.idl
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Source/modules/webgl/WebGLUniformLocation.h
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Source/modules/webgl/WebGLUniformLocation.cpp
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Source/modules/webgl/WebGLUniformLocation.idl
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Source/modules/webgl/WebGLVertexArrayObject.h
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Source/modules/webgl/WebGLVertexArrayObject.cpp
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Source/modules/webgl/WebGLVertexArrayObject.idl
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Source/modules/webgl/WebGLVertexArrayObjectBase.h
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Source/modules/webgl/WebGLVertexArrayObjectBase.cpp
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Source/modules/webgl/WebGLVertexArrayObjectOES.h
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Source/modules/webgl/WebGLVertexArrayObjectOES.cpp
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Source/modules/webgl/WebGLVertexArrayObjectOES.idl
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