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Unified Diff: Source/modules/webgl/WebGL2RenderingContext.h

Issue 1281953003: Revert of [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 4 months ago
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Index: Source/modules/webgl/WebGL2RenderingContext.h
diff --git a/Source/modules/webgl/WebGL2RenderingContext.h b/Source/modules/webgl/WebGL2RenderingContext.h
index 826e39204645f5917363bdbc6829288a80ebe1d2..c92160fa2c254fa08a0543b059a44c28c5a10dd0 100644
--- a/Source/modules/webgl/WebGL2RenderingContext.h
+++ b/Source/modules/webgl/WebGL2RenderingContext.h
@@ -38,16 +38,16 @@
protected:
WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes& requestedAttributes);
- PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
- PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
- PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
- PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
- PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
- PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
- PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
- PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
- PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
- PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
+ RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
+ RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
+ RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
+ RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
+ RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
+ RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
+ RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
+ RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
+ RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
+ RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
};
DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
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