| Index: Source/modules/webgl/WebGL2RenderingContext.h
|
| diff --git a/Source/modules/webgl/WebGL2RenderingContext.h b/Source/modules/webgl/WebGL2RenderingContext.h
|
| index 826e39204645f5917363bdbc6829288a80ebe1d2..c92160fa2c254fa08a0543b059a44c28c5a10dd0 100644
|
| --- a/Source/modules/webgl/WebGL2RenderingContext.h
|
| +++ b/Source/modules/webgl/WebGL2RenderingContext.h
|
| @@ -38,16 +38,16 @@
|
| protected:
|
| WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes& requestedAttributes);
|
|
|
| - PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
|
| - PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
|
| - PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
|
| - PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
|
| - PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
|
| - PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
|
| - PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
|
| - PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
|
| - PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
|
| - PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
|
| + RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
|
| + RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
|
| + RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
|
| + RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
|
| + RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
|
| + RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
|
| + RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
|
| + RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
|
| + RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
|
| + RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
|
| };
|
|
|
| DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
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|
|