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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" |
10 | 11 |
11 namespace blink { | 12 namespace blink { |
12 | 13 |
13 class WebGLTexture; | 14 class WebGLTexture; |
14 | 15 |
15 class WebGLActiveInfo; | 16 class WebGLActiveInfo; |
16 class WebGLBuffer; | 17 class WebGLBuffer; |
17 class WebGLProgram; | 18 class WebGLProgram; |
18 class WebGLQuery; | 19 class WebGLQuery; |
19 class WebGLSampler; | 20 class WebGLSampler; |
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96 void drawBuffers(const Vector<GLenum>&); | 97 void drawBuffers(const Vector<GLenum>&); |
97 void clearBufferiv(GLenum, GLint, DOMInt32Array*); | 98 void clearBufferiv(GLenum, GLint, DOMInt32Array*); |
98 void clearBufferiv(GLenum, GLint, const Vector<GLint>&); | 99 void clearBufferiv(GLenum, GLint, const Vector<GLint>&); |
99 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); | 100 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); |
100 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); | 101 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); |
101 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); | 102 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); |
102 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); | 103 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); |
103 void clearBufferfi(GLenum, GLint, GLfloat, GLint); | 104 void clearBufferfi(GLenum, GLint, GLfloat, GLint); |
104 | 105 |
105 /* Query Objects */ | 106 /* Query Objects */ |
106 WebGLQuery* createQuery(); | 107 PassRefPtrWillBeRawPtr<WebGLQuery> createQuery(); |
107 void deleteQuery(WebGLQuery*); | 108 void deleteQuery(WebGLQuery*); |
108 GLboolean isQuery(WebGLQuery*); | 109 GLboolean isQuery(WebGLQuery*); |
109 void beginQuery(GLenum, WebGLQuery*); | 110 void beginQuery(GLenum, WebGLQuery*); |
110 void endQuery(GLenum); | 111 void endQuery(GLenum); |
111 WebGLQuery* getQuery(GLenum, GLenum); | 112 PassRefPtrWillBeRawPtr<WebGLQuery> getQuery(GLenum, GLenum); |
112 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); | 113 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); |
113 | 114 |
114 /* Sampler Objects */ | 115 /* Sampler Objects */ |
115 WebGLSampler* createSampler(); | 116 PassRefPtrWillBeRawPtr<WebGLSampler> createSampler(); |
116 void deleteSampler(WebGLSampler*); | 117 void deleteSampler(WebGLSampler*); |
117 GLboolean isSampler(WebGLSampler*); | 118 GLboolean isSampler(WebGLSampler*); |
118 void bindSampler(GLuint, WebGLSampler*); | 119 void bindSampler(GLuint, WebGLSampler*); |
119 void samplerParameteri(WebGLSampler*, GLenum, GLint); | 120 void samplerParameteri(WebGLSampler*, GLenum, GLint); |
120 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); | 121 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); |
121 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); | 122 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); |
122 | 123 |
123 /* Sync objects */ | 124 /* Sync objects */ |
124 WebGLSync* fenceSync(GLenum, GLbitfield); | 125 PassRefPtrWillBeRawPtr<WebGLSync> fenceSync(GLenum, GLbitfield); |
125 GLboolean isSync(WebGLSync*); | 126 GLboolean isSync(WebGLSync*); |
126 void deleteSync(WebGLSync*); | 127 void deleteSync(WebGLSync*); |
127 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); | 128 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); |
128 void waitSync(WebGLSync*, GLbitfield, GLint64); | 129 void waitSync(WebGLSync*, GLbitfield, GLint64); |
129 | 130 |
130 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); | 131 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); |
131 | 132 |
132 /* Transform Feedback */ | 133 /* Transform Feedback */ |
133 WebGLTransformFeedback* createTransformFeedback(); | 134 PassRefPtrWillBeRawPtr<WebGLTransformFeedback> createTransformFeedback(); |
134 void deleteTransformFeedback(WebGLTransformFeedback*); | 135 void deleteTransformFeedback(WebGLTransformFeedback*); |
135 GLboolean isTransformFeedback(WebGLTransformFeedback*); | 136 GLboolean isTransformFeedback(WebGLTransformFeedback*); |
136 void bindTransformFeedback(GLenum, WebGLTransformFeedback*); | 137 void bindTransformFeedback(GLenum, WebGLTransformFeedback*); |
137 void beginTransformFeedback(GLenum); | 138 void beginTransformFeedback(GLenum); |
138 void endTransformFeedback(); | 139 void endTransformFeedback(); |
139 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; | 140 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; |
140 WebGLActiveInfo* getTransformFeedbackVarying(WebGLProgram*, GLuint); | 141 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getTransformFeedbackVarying(WebGLPro
gram*, GLuint); |
141 void pauseTransformFeedback(); | 142 void pauseTransformFeedback(); |
142 void resumeTransformFeedback(); | 143 void resumeTransformFeedback(); |
143 | 144 |
144 /* Uniform Buffer Objects and Transform Feedback Buffers */ | 145 /* Uniform Buffer Objects and Transform Feedback Buffers */ |
145 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); | 146 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); |
146 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, long long, long long); | 147 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, long long, long long); |
147 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); | 148 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); |
148 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); | 149 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); |
149 Vector<GLint> getActiveUniforms(WebGLProgram*, const Vector<GLuint>&, GLenum
); | 150 Vector<GLint> getActiveUniforms(WebGLProgram*, const Vector<GLuint>&, GLenum
); |
150 GLuint getUniformBlockIndex(WebGLProgram*, const String&); | 151 GLuint getUniformBlockIndex(WebGLProgram*, const String&); |
151 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
152 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
153 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
154 | 155 |
155 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
156 WebGLVertexArrayObject* createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); |
157 void deleteVertexArray(WebGLVertexArrayObject*); | 158 void deleteVertexArray(WebGLVertexArrayObject*); |
158 GLboolean isVertexArray(WebGLVertexArrayObject*); | 159 GLboolean isVertexArray(WebGLVertexArrayObject*); |
159 void bindVertexArray(WebGLVertexArrayObject*); | 160 void bindVertexArray(WebGLVertexArrayObject*); |
160 | 161 |
161 /* WebGLRenderingContextBase overrides */ | 162 /* WebGLRenderingContextBase overrides */ |
162 void initializeNewContext() override; | 163 void initializeNewContext() override; |
163 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
164 void deleteFramebuffer(WebGLFramebuffer*) override; | 165 void deleteFramebuffer(WebGLFramebuffer*) override; |
165 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 166 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 167 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
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200 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; | 201 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; |
201 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 202 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
202 GLint getMaxTextureLevelForTarget(GLenum target) override; | 203 GLint getMaxTextureLevelForTarget(GLenum target) override; |
203 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; | 204 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; |
204 GLenum boundFramebufferColorFormat() override; | 205 GLenum boundFramebufferColorFormat() override; |
205 | 206 |
206 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; | 207 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; |
207 | 208 |
208 void removeBoundBuffer(WebGLBuffer*) override; | 209 void removeBoundBuffer(WebGLBuffer*) override; |
209 | 210 |
210 PersistentWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; | 211 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
211 PersistentWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; | 212 RefPtrWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; |
212 GLint m_max3DTextureSize; | 213 GLint m_max3DTextureSize; |
213 GLint m_max3DTextureLevel; | 214 GLint m_max3DTextureLevel; |
214 | 215 |
215 PersistentWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; | 216 RefPtrWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; |
216 PersistentWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; | 217 RefPtrWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; |
217 PersistentWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; | 218 RefPtrWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; |
218 PersistentWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; | 219 RefPtrWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; |
219 PersistentWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; | 220 RefPtrWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; |
220 PersistentWillBeMember<WebGLBuffer> m_boundUniformBuffer; | 221 RefPtrWillBeMember<WebGLBuffer> m_boundUniformBuffer; |
221 | 222 |
222 PersistentWillBeMember<WebGLQuery> m_currentBooleanOcclusionQuery; | 223 RefPtrWillBeMember<WebGLQuery> m_currentBooleanOcclusionQuery; |
223 PersistentWillBeMember<WebGLQuery> m_currentTransformFeedbackPrimitivesWritt
enQuery; | 224 RefPtrWillBeMember<WebGLQuery> m_currentTransformFeedbackPrimitivesWrittenQu
ery; |
224 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; | 225 WillBeHeapVector<RefPtrWillBeMember<WebGLSampler>> m_samplerUnits; |
225 }; | 226 }; |
226 | 227 |
227 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 228 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
228 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 229 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
229 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 230 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
230 | 231 |
231 } // namespace blink | 232 } // namespace blink |
232 | 233 |
233 #endif | 234 #endif |
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