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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "modules/webgl/WebGLTexture.h" | 28 #include "modules/webgl/WebGLTexture.h" |
| 29 | 29 |
| 30 #include "modules/webgl/WebGLRenderingContextBase.h" | 30 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 WebGLTexture* WebGLTexture::create(WebGLRenderingContextBase* ctx) | 34 PassRefPtrWillBeRawPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContextB
ase* ctx) |
| 35 { | 35 { |
| 36 return new WebGLTexture(ctx); | 36 return adoptRefWillBeNoop(new WebGLTexture(ctx)); |
| 37 } | 37 } |
| 38 | 38 |
| 39 WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx) | 39 WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx) |
| 40 : WebGLSharedPlatform3DObject(ctx) | 40 : WebGLSharedPlatform3DObject(ctx) |
| 41 , m_target(0) | 41 , m_target(0) |
| 42 , m_minFilter(GL_NEAREST_MIPMAP_LINEAR) | 42 , m_minFilter(GL_NEAREST_MIPMAP_LINEAR) |
| 43 , m_magFilter(GL_LINEAR) | 43 , m_magFilter(GL_LINEAR) |
| 44 , m_wrapR(GL_REPEAT) | 44 , m_wrapR(GL_REPEAT) |
| 45 , m_wrapS(GL_REPEAT) | 45 , m_wrapS(GL_REPEAT) |
| 46 , m_wrapT(GL_REPEAT) | 46 , m_wrapT(GL_REPEAT) |
| 47 , m_isNPOT(false) | 47 , m_isNPOT(false) |
| 48 , m_isCubeComplete(false) | 48 , m_isCubeComplete(false) |
| 49 , m_isComplete(false) | 49 , m_isComplete(false) |
| 50 , m_needToUseBlackTexture(false) | 50 , m_needToUseBlackTexture(false) |
| 51 , m_isFloatType(false) | 51 , m_isFloatType(false) |
| 52 , m_isHalfFloatType(false) | 52 , m_isHalfFloatType(false) |
| 53 , m_isWebGL2OrHigher(ctx->isWebGL2OrHigher()) | 53 , m_isWebGL2OrHigher(ctx->isWebGL2OrHigher()) |
| 54 , m_immutable(false) | 54 , m_immutable(false) |
| 55 , m_baseLevel(0) | 55 , m_baseLevel(0) |
| 56 , m_maxLevel(1000) | 56 , m_maxLevel(1000) |
| 57 { | 57 { |
| 58 setObject(ctx->webContext()->createTexture()); | 58 setObject(ctx->webContext()->createTexture()); |
| 59 } | 59 } |
| 60 | 60 |
| 61 WebGLTexture::~WebGLTexture() | 61 WebGLTexture::~WebGLTexture() |
| 62 { | 62 { |
| 63 // See the comment in WebGLObject::detachAndDeleteObject(). | 63 // Always perform detach here to ensure that platform object |
| 64 // deletion happens with Oilpan enabled. It keeps the code regular |
| 65 // to do it with or without Oilpan enabled. |
| 66 // |
| 67 // See comment in WebGLBuffer's destructor for additional |
| 68 // information on why this is done for WebGLSharedObject-derived |
| 69 // objects. |
| 64 detachAndDeleteObject(); | 70 detachAndDeleteObject(); |
| 65 } | 71 } |
| 66 | 72 |
| 67 void WebGLTexture::setTarget(GLenum target, GLint maxLevel) | 73 void WebGLTexture::setTarget(GLenum target, GLint maxLevel) |
| 68 { | 74 { |
| 69 if (!object()) | 75 if (!object()) |
| 70 return; | 76 return; |
| 71 // Target is finalized the first time bindTexture() is called. | 77 // Target is finalized the first time bindTexture() is called. |
| 72 if (m_target) | 78 if (m_target) |
| 73 return; | 79 return; |
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| 590 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | 596 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 591 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | 597 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| 592 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | 598 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| 593 return GL_UNSIGNED_BYTE; | 599 return GL_UNSIGNED_BYTE; |
| 594 default: | 600 default: |
| 595 return GL_NONE; | 601 return GL_NONE; |
| 596 } | 602 } |
| 597 } | 603 } |
| 598 | 604 |
| 599 } // namespace blink | 605 } // namespace blink |
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