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Side by Side Diff: Source/modules/webgl/WebGLFramebuffer.h

Issue 1281953003: Revert of [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLFramebuffer_h 26 #ifndef WebGLFramebuffer_h
27 #define WebGLFramebuffer_h 27 #define WebGLFramebuffer_h
28 28
29 #include "modules/webgl/WebGLContextObject.h" 29 #include "modules/webgl/WebGLContextObject.h"
30 #include "modules/webgl/WebGLSharedObject.h" 30 #include "modules/webgl/WebGLSharedObject.h"
31 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefCounted.h"
31 33
32 namespace blink { 34 namespace blink {
33 35
34 class WebGLRenderbuffer; 36 class WebGLRenderbuffer;
35 class WebGLTexture; 37 class WebGLTexture;
36 38
37 class WebGLFramebuffer final : public WebGLContextObject { 39 class WebGLFramebuffer final : public WebGLContextObject {
38 DEFINE_WRAPPERTYPEINFO(); 40 DEFINE_WRAPPERTYPEINFO();
39 public: 41 public:
40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { 42 class WebGLAttachment : public RefCountedWillBeGarbageCollectedFinalized<Web GLAttachment> {
41 public: 43 public:
42 virtual ~WebGLAttachment(); 44 virtual ~WebGLAttachment();
43 45
44 virtual GLsizei width() const = 0; 46 virtual GLsizei width() const = 0;
45 virtual GLsizei height() const = 0; 47 virtual GLsizei height() const = 0;
46 virtual GLenum format() const = 0; 48 virtual GLenum format() const = 0;
47 // For texture attachment, type() returns the type of the attached textu re. 49 // For texture attachment, type() returns the type of the attached textu re.
48 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation. 50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation.
49 // To avoid confusion, it would be better to not implement type() for re nderbuffer attachment and 51 // To avoid confusion, it would be better to not implement type() for re nderbuffer attachment and
50 // we should always use the internalformat of the renderbuffer and avoid using type() API. 52 // we should always use the internalformat of the renderbuffer and avoid using type() API.
51 virtual GLenum type() const = 0; 53 virtual GLenum type() const = 0;
52 virtual WebGLSharedObject* object() const = 0; 54 virtual WebGLSharedObject* object() const = 0;
53 virtual bool isSharedObject(WebGLSharedObject*) const = 0; 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0;
54 virtual bool valid() const = 0; 56 virtual bool valid() const = 0;
55 virtual void onDetached(WebGraphicsContext3D*) = 0; 57 virtual void onDetached(WebGraphicsContext3D*) = 0;
56 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0; 58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm ent) = 0;
57 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0; 59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac hment) = 0;
58 60
59 DEFINE_INLINE_VIRTUAL_TRACE() { } 61 DEFINE_INLINE_VIRTUAL_TRACE() { }
60 62
61 protected: 63 protected:
62 WebGLAttachment(); 64 WebGLAttachment();
63 }; 65 };
64 66
65 ~WebGLFramebuffer() override; 67 ~WebGLFramebuffer() override;
66 68
67 static WebGLFramebuffer* create(WebGLRenderingContextBase*); 69 static PassRefPtrWillBeRawPtr<WebGLFramebuffer> create(WebGLRenderingContext Base*);
68 70
69 Platform3DObject object() const { return m_object; } 71 Platform3DObject object() const { return m_object; }
70 72
71 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen um texTarget, WebGLTexture*, GLint level); 73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen um texTarget, WebGLTexture*, GLint level);
72 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG LRenderbuffer*); 74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG LRenderbuffer*);
73 // If an object is attached to the currently bound framebuffer, remove it. 75 // If an object is attached to the currently bound framebuffer, remove it.
74 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*) ; 76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*) ;
75 // If a given attachment point for the currently bound framebuffer is not nu ll, remove the attached object. 77 // If a given attachment point for the currently bound framebuffer is not nu ll, remove the attached object.
76 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); 78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment);
77 WebGLSharedObject* getAttachmentObject(GLenum) const; 79 WebGLSharedObject* getAttachmentObject(GLenum) const;
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125 bool isBound(GLenum target) const; 127 bool isBound(GLenum target) const;
126 128
127 // attach 'attachment' at 'attachmentPoint'. 129 // attach 'attachment' at 'attachmentPoint'.
128 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); 130 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint);
129 131
130 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. 132 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
131 void drawBuffersIfNecessary(bool force); 133 void drawBuffersIfNecessary(bool force);
132 134
133 Platform3DObject m_object; 135 Platform3DObject m_object;
134 136
135 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; 137 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment>> Attac hmentMap;
136 138
137 AttachmentMap m_attachments; 139 AttachmentMap m_attachments;
138 140
139 bool m_hasEverBeenBound; 141 bool m_hasEverBeenBound;
140 142
141 Vector<GLenum> m_drawBuffers; 143 Vector<GLenum> m_drawBuffers;
142 Vector<GLenum> m_filteredDrawBuffers; 144 Vector<GLenum> m_filteredDrawBuffers;
143 145
144 GLenum m_readBuffer; 146 GLenum m_readBuffer;
145 }; 147 };
146 148
147 } // namespace blink 149 } // namespace blink
148 150
149 #endif // WebGLFramebuffer_h 151 #endif // WebGLFramebuffer_h
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