| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
| 10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 */ | 25 */ |
| 26 | 26 |
| 27 #include "config.h" | 27 #include "config.h" |
| 28 | 28 |
| 29 #include "modules/webgl/WebGLShaderPrecisionFormat.h" | 29 #include "modules/webgl/WebGLShaderPrecisionFormat.h" |
| 30 | 30 |
| 31 namespace blink { | 31 namespace blink { |
| 32 | 32 |
| 33 // static | 33 // static |
| 34 WebGLShaderPrecisionFormat* WebGLShaderPrecisionFormat::create(GLint rangeMin, G
Lint rangeMax, GLint precision) | 34 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::c
reate(GLint rangeMin, GLint rangeMax, GLint precision) |
| 35 { | 35 { |
| 36 return new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision); | 36 return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax,
precision)); |
| 37 } | 37 } |
| 38 | 38 |
| 39 GLint WebGLShaderPrecisionFormat::rangeMin() const | 39 GLint WebGLShaderPrecisionFormat::rangeMin() const |
| 40 { | 40 { |
| 41 return m_rangeMin; | 41 return m_rangeMin; |
| 42 } | 42 } |
| 43 | 43 |
| 44 GLint WebGLShaderPrecisionFormat::rangeMax() const | 44 GLint WebGLShaderPrecisionFormat::rangeMax() const |
| 45 { | 45 { |
| 46 return m_rangeMax; | 46 return m_rangeMax; |
| 47 } | 47 } |
| 48 | 48 |
| 49 GLint WebGLShaderPrecisionFormat::precision() const | 49 GLint WebGLShaderPrecisionFormat::precision() const |
| 50 { | 50 { |
| 51 return m_precision; | 51 return m_precision; |
| 52 } | 52 } |
| 53 | 53 |
| 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) | 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) |
| 55 : m_rangeMin(rangeMin) | 55 : m_rangeMin(rangeMin) |
| 56 , m_rangeMax(rangeMax) | 56 , m_rangeMax(rangeMax) |
| 57 , m_precision(precision) | 57 , m_precision(precision) |
| 58 { | 58 { |
| 59 } | 59 } |
| 60 | 60 |
| 61 } | 61 } |
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