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Side by Side Diff: Source/modules/webgl/WebGLShaderPrecisionFormat.cpp

Issue 1281953003: Revert of [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (c) 2012, Google Inc. All rights reserved. 2 * Copyright (c) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
(...skipping 13 matching lines...) Expand all
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 28
29 #include "modules/webgl/WebGLShaderPrecisionFormat.h" 29 #include "modules/webgl/WebGLShaderPrecisionFormat.h"
30 30
31 namespace blink { 31 namespace blink {
32 32
33 // static 33 // static
34 WebGLShaderPrecisionFormat* WebGLShaderPrecisionFormat::create(GLint rangeMin, G Lint rangeMax, GLint precision) 34 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::c reate(GLint rangeMin, GLint rangeMax, GLint precision)
35 { 35 {
36 return new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision); 36 return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision));
37 } 37 }
38 38
39 GLint WebGLShaderPrecisionFormat::rangeMin() const 39 GLint WebGLShaderPrecisionFormat::rangeMin() const
40 { 40 {
41 return m_rangeMin; 41 return m_rangeMin;
42 } 42 }
43 43
44 GLint WebGLShaderPrecisionFormat::rangeMax() const 44 GLint WebGLShaderPrecisionFormat::rangeMax() const
45 { 45 {
46 return m_rangeMax; 46 return m_rangeMax;
47 } 47 }
48 48
49 GLint WebGLShaderPrecisionFormat::precision() const 49 GLint WebGLShaderPrecisionFormat::precision() const
50 { 50 {
51 return m_precision; 51 return m_precision;
52 } 52 }
53 53
54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran geMax, GLint precision) 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran geMax, GLint precision)
55 : m_rangeMin(rangeMin) 55 : m_rangeMin(rangeMin)
56 , m_rangeMax(rangeMax) 56 , m_rangeMax(rangeMax)
57 , m_precision(precision) 57 , m_precision(precision)
58 { 58 {
59 } 59 }
60 60
61 } 61 }
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