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1 /* | 1 /* |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #include "config.h" | 27 #include "config.h" |
28 | 28 |
29 #include "modules/webgl/WebGLShaderPrecisionFormat.h" | 29 #include "modules/webgl/WebGLShaderPrecisionFormat.h" |
30 | 30 |
31 namespace blink { | 31 namespace blink { |
32 | 32 |
33 // static | 33 // static |
34 WebGLShaderPrecisionFormat* WebGLShaderPrecisionFormat::create(GLint rangeMin, G
Lint rangeMax, GLint precision) | 34 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::c
reate(GLint rangeMin, GLint rangeMax, GLint precision) |
35 { | 35 { |
36 return new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision); | 36 return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax,
precision)); |
37 } | 37 } |
38 | 38 |
39 GLint WebGLShaderPrecisionFormat::rangeMin() const | 39 GLint WebGLShaderPrecisionFormat::rangeMin() const |
40 { | 40 { |
41 return m_rangeMin; | 41 return m_rangeMin; |
42 } | 42 } |
43 | 43 |
44 GLint WebGLShaderPrecisionFormat::rangeMax() const | 44 GLint WebGLShaderPrecisionFormat::rangeMax() const |
45 { | 45 { |
46 return m_rangeMax; | 46 return m_rangeMax; |
47 } | 47 } |
48 | 48 |
49 GLint WebGLShaderPrecisionFormat::precision() const | 49 GLint WebGLShaderPrecisionFormat::precision() const |
50 { | 50 { |
51 return m_precision; | 51 return m_precision; |
52 } | 52 } |
53 | 53 |
54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) | 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint ran
geMax, GLint precision) |
55 : m_rangeMin(rangeMin) | 55 : m_rangeMin(rangeMin) |
56 , m_rangeMax(rangeMax) | 56 , m_rangeMax(rangeMax) |
57 , m_precision(precision) | 57 , m_precision(precision) |
58 { | 58 { |
59 } | 59 } |
60 | 60 |
61 } | 61 } |
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