DescriptionImplement the texture uploading of ASTC compression for WebGL(part II)
This is part II. (the Blink src repo.)
This feature is for ARM and mobile devices.
It's focused the power efficiency benefits
of texture compression, most of which come from reducing
the bandwidth needed for data transfers on the mobile device.
The ASTC compression is involved including reducing memory
footprint and loading time and even increase performance.
This implementation has been verified on the Galaxy S6.
I also plan to apply this feature on the Smart TV.
BUG=516672
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=201425
Patch Set 1 #
Total comments: 2
Patch Set 2 : Clean and Remove unnecessary enum. #
Total comments: 10
Patch Set 3 : Remove unnecerssary code and cleanup. #
Total comments: 1
Patch Set 4 : Compute the gap between GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR and GL_COMPRESSED_RGBA_ASTC_4x4_KHR. #Patch Set 5 : Add braces. #Messages
Total messages: 23 (8 generated)
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