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Side by Side Diff: Source/modules/webgl/WebGL2RenderingContext.h

Issue 1265703005: Implement the texture uploading of ASTC compression for WebGL(part II) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add braces. Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContext_h 5 #ifndef WebGL2RenderingContext_h
6 #define WebGL2RenderingContext_h 6 #define WebGL2RenderingContext_h
7 7
8 #include "core/html/canvas/CanvasRenderingContextFactory.h" 8 #include "core/html/canvas/CanvasRenderingContextFactory.h"
9 #include "modules/webgl/WebGL2RenderingContextBase.h" 9 #include "modules/webgl/WebGL2RenderingContextBase.h"
10 10
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34 void registerContextExtensions() override; 34 void registerContextExtensions() override;
35 35
36 DECLARE_VIRTUAL_TRACE(); 36 DECLARE_VIRTUAL_TRACE();
37 37
38 protected: 38 protected:
39 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes); 39 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes);
40 40
41 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; 41 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
42 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic; 42 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic;
43 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; 43 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
44 PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureA STC;
44 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT C; 45 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT C;
45 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE TC1; 46 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE TC1;
46 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture PVRTC; 47 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture PVRTC;
47 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS 3TC; 48 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS 3TC;
48 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 49 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
49 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; 50 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
50 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; 51 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
51 }; 52 };
52 53
53 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, 54 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
54 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, 55 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2,
55 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ; 56 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ;
56 57
57 } // namespace blink 58 } // namespace blink
58 59
59 #endif 60 #endif
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