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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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72 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; | 72 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
73 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; | 73 PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
74 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea
r; | 74 PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinea
r; |
75 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; | 75 PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
76 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; | 76 PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
77 PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint; | 77 PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
78 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; | 78 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
79 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 79 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
80 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; | 80 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
81 PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; | 81 PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
| 82 PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureA
STC; |
82 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT
C; | 83 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT
C; |
83 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE
TC1; | 84 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE
TC1; |
84 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture
PVRTC; | 85 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture
PVRTC; |
85 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS
3TC; | 86 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS
3TC; |
86 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; | 87 PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
87 }; | 88 }; |
88 | 89 |
89 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, | 90 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |
90 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, | 91 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
91 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; | 92 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; |
92 | 93 |
93 } // namespace blink | 94 } // namespace blink |
94 | 95 |
95 #endif // WebGLRenderingContext_h | 96 #endif // WebGLRenderingContext_h |
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