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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "modules/webgl/WebGLCompressedTextureASTC.h" | |
| 8 | |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | |
| 10 | |
| 11 namespace blink { | |
| 12 | |
| 13 const WebGLCompressedTextureASTC::BlockSizeCompressASTC | |
| 14 WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = | |
| 15 { | |
| 16 GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, | |
| 17 GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, | |
| 18 GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, | |
| 19 GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, | |
| 20 GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, | |
| 21 GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, | |
| 22 GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, | |
| 23 GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, | |
| 24 GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, | |
| 25 GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, | |
| 26 GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, | |
| 27 GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, | |
| 28 GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, | |
| 29 GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, | |
| 30 }; | |
| 31 | |
| 32 const int WebGLCompressedTextureASTC::kSizeOfBlockSizeCompressASTC = | |
|
Ken Russell (switch to Gerrit)
2015/08/18 00:05:02
Please use arraysize(WebGLCompressedTextureASTC::B
| |
| 33 sizeof(WebGLCompressedTextureASTC::kBlockSizeCompressASTC) / | |
| 34 sizeof(WebGLCompressedTextureASTC::kBlockSizeCompressASTC[0]); | |
| 35 | |
| 36 WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase * context) | |
| 37 : WebGLExtension(context) | |
| 38 { | |
| 39 for (int i = 0; i < WebGLCompressedTextureASTC::kSizeOfBlockSizeCompressASTC ; i++) { | |
| 40 /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */ | |
| 41 context->addCompressedTextureFormat( | |
| 42 WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType); | |
| 43 /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */ | |
| 44 context->addCompressedTextureFormat( | |
| 45 WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType + 20); | |
|
Ken Russell (switch to Gerrit)
2015/08/18 00:05:02
This addition looks wrong -- I think it should be
| |
| 46 } | |
| 47 } | |
| 48 | |
| 49 WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() | |
| 50 { | |
| 51 } | |
| 52 | |
| 53 WebGLExtensionName WebGLCompressedTextureASTC::name() const | |
| 54 { | |
| 55 return WebGLCompressedTextureASTCName; | |
| 56 } | |
| 57 | |
| 58 PassRefPtrWillBeRawPtr<WebGLCompressedTextureASTC> WebGLCompressedTextureASTC::c reate(WebGLRenderingContextBase* context) | |
| 59 { | |
| 60 return adoptRefWillBeNoop(new WebGLCompressedTextureASTC(context)); | |
| 61 } | |
| 62 | |
| 63 bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context) | |
| 64 { | |
| 65 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); | |
| 66 return extensionsUtil->supportsExtension("GL_KHR_texture_compression_astc_ld r"); | |
| 67 } | |
| 68 | |
| 69 const char* WebGLCompressedTextureASTC::extensionName() | |
| 70 { | |
| 71 return "WEBGL_compressed_texture_astc_ldr"; | |
|
Ken Russell (switch to Gerrit)
2015/08/18 00:05:02
At this point this should be "WEBGL_compressed_tex
| |
| 72 } | |
| 73 | |
| 74 } // namespace blink | |
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