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Side by Side Diff: Source/modules/webgl/WebGLCompressedTextureASTC.cpp

Issue 1265703005: Implement the texture uploading of ASTC compression for WebGL(part II) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add braces. Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6
7 #include "modules/webgl/WebGLCompressedTextureASTC.h"
8
9 #include "modules/webgl/WebGLRenderingContextBase.h"
10
11 namespace blink {
12
13 const WebGLCompressedTextureASTC::BlockSizeCompressASTC
14 WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = {
15 {GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4},
16 {GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4},
17 {GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5},
18 {GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5},
19 {GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6},
20 {GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5},
21 {GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6},
22 {GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8},
23 {GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5},
24 {GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6},
25 {GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8},
26 {GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10},
27 {GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10},
28 {GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12}};
29
30 WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase * context)
31 : WebGLExtension(context)
32 {
33 const int kAlphaFormatGap =
34 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR - GL_COMPRESSED_RGBA_ASTC_4x4_KH R;
35
36 for (size_t i = 0; i < arraysize(WebGLCompressedTextureASTC::kBlockSizeCompr essASTC); i++) {
37 /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */
38 context->addCompressedTextureFormat(
39 WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType);
40 /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */
41 context->addCompressedTextureFormat(
42 WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType + kAlphaFormatGap);
43 }
44 }
45
46 WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC()
47 {
48 }
49
50 WebGLExtensionName WebGLCompressedTextureASTC::name() const
51 {
52 return WebGLCompressedTextureASTCName;
53 }
54
55 WebGLCompressedTextureASTC* WebGLCompressedTextureASTC::create(WebGLRenderingCon textBase* context)
56 {
57 return new WebGLCompressedTextureASTC(context);
58 }
59
60 bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context)
61 {
62 Extensions3DUtil* extensionsUtil = context->extensionsUtil();
63 return extensionsUtil->supportsExtension("GL_KHR_texture_compression_astc_ld r");
64 }
65
66 const char* WebGLCompressedTextureASTC::extensionName()
67 {
68 // TODO(cyzero.kim): implement extension for GL_KHR_texture_compression_astc _hdr.
69 return "WEBGL_compressed_texture_astc";
70 }
71
72 } // namespace blink
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