OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 27 matching lines...) Expand all Loading... | |
38 #include "modules/webgl/EXTShaderTextureLOD.h" | 38 #include "modules/webgl/EXTShaderTextureLOD.h" |
39 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 39 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
40 #include "modules/webgl/EXTsRGB.h" | 40 #include "modules/webgl/EXTsRGB.h" |
41 #include "modules/webgl/OESElementIndexUint.h" | 41 #include "modules/webgl/OESElementIndexUint.h" |
42 #include "modules/webgl/OESStandardDerivatives.h" | 42 #include "modules/webgl/OESStandardDerivatives.h" |
43 #include "modules/webgl/OESTextureFloat.h" | 43 #include "modules/webgl/OESTextureFloat.h" |
44 #include "modules/webgl/OESTextureFloatLinear.h" | 44 #include "modules/webgl/OESTextureFloatLinear.h" |
45 #include "modules/webgl/OESTextureHalfFloat.h" | 45 #include "modules/webgl/OESTextureHalfFloat.h" |
46 #include "modules/webgl/OESTextureHalfFloatLinear.h" | 46 #include "modules/webgl/OESTextureHalfFloatLinear.h" |
47 #include "modules/webgl/OESVertexArrayObject.h" | 47 #include "modules/webgl/OESVertexArrayObject.h" |
48 #include "modules/webgl/WebGLCompressedTextureASTC.h" | |
48 #include "modules/webgl/WebGLCompressedTextureATC.h" | 49 #include "modules/webgl/WebGLCompressedTextureATC.h" |
49 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 50 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
50 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 51 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
51 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 52 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
52 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 53 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
53 #include "modules/webgl/WebGLContextEvent.h" | 54 #include "modules/webgl/WebGLContextEvent.h" |
54 #include "modules/webgl/WebGLDebugRendererInfo.h" | 55 #include "modules/webgl/WebGLDebugRendererInfo.h" |
55 #include "modules/webgl/WebGLDebugShaders.h" | 56 #include "modules/webgl/WebGLDebugShaders.h" |
56 #include "modules/webgl/WebGLDepthTexture.h" | 57 #include "modules/webgl/WebGLDepthTexture.h" |
57 #include "modules/webgl/WebGLDrawBuffers.h" | 58 #include "modules/webgl/WebGLDrawBuffers.h" |
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
115 registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD); | 116 registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD); |
116 registerExtension<EXTsRGB>(m_extsRGB); | 117 registerExtension<EXTsRGB>(m_extsRGB); |
117 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic , ApprovedExtension, bothPrefixes); | 118 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic , ApprovedExtension, bothPrefixes); |
118 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); | 119 registerExtension<OESElementIndexUint>(m_oesElementIndexUint); |
119 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); | 120 registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives); |
120 registerExtension<OESTextureFloat>(m_oesTextureFloat); | 121 registerExtension<OESTextureFloat>(m_oesTextureFloat); |
121 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 122 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
122 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); | 123 registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat); |
123 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); | 124 registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear); |
124 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); | 125 registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject); |
126 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); | |
Ken Russell (switch to Gerrit)
2015/08/18 00:05:03
This must be:
registerExtension<WebGLCompressedT
| |
125 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Ap provedExtension, bothPrefixes); | 127 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC, Ap provedExtension, bothPrefixes); |
126 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 128 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
127 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , ApprovedExtension, bothPrefixes); | 129 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC , ApprovedExtension, bothPrefixes); |
128 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes); | 130 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes); |
129 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 131 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
130 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 132 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
131 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes); | 133 registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension, bothPrefixes); |
132 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); | 134 registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers); |
133 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); | 135 registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension, b othPrefixes); |
134 } | 136 } |
(...skipping 11 matching lines...) Expand all Loading... | |
146 visitor->trace(m_oesTextureFloatLinear); | 148 visitor->trace(m_oesTextureFloatLinear); |
147 visitor->trace(m_oesTextureHalfFloat); | 149 visitor->trace(m_oesTextureHalfFloat); |
148 visitor->trace(m_oesTextureHalfFloatLinear); | 150 visitor->trace(m_oesTextureHalfFloatLinear); |
149 visitor->trace(m_oesStandardDerivatives); | 151 visitor->trace(m_oesStandardDerivatives); |
150 visitor->trace(m_oesVertexArrayObject); | 152 visitor->trace(m_oesVertexArrayObject); |
151 visitor->trace(m_oesElementIndexUint); | 153 visitor->trace(m_oesElementIndexUint); |
152 visitor->trace(m_webglLoseContext); | 154 visitor->trace(m_webglLoseContext); |
153 visitor->trace(m_webglDebugRendererInfo); | 155 visitor->trace(m_webglDebugRendererInfo); |
154 visitor->trace(m_webglDebugShaders); | 156 visitor->trace(m_webglDebugShaders); |
155 visitor->trace(m_webglDrawBuffers); | 157 visitor->trace(m_webglDrawBuffers); |
158 visitor->trace(m_webglCompressedTextureASTC); | |
156 visitor->trace(m_webglCompressedTextureATC); | 159 visitor->trace(m_webglCompressedTextureATC); |
157 visitor->trace(m_webglCompressedTextureETC1); | 160 visitor->trace(m_webglCompressedTextureETC1); |
158 visitor->trace(m_webglCompressedTexturePVRTC); | 161 visitor->trace(m_webglCompressedTexturePVRTC); |
159 visitor->trace(m_webglCompressedTextureS3TC); | 162 visitor->trace(m_webglCompressedTextureS3TC); |
160 visitor->trace(m_webglDepthTexture); | 163 visitor->trace(m_webglDepthTexture); |
161 WebGLRenderingContextBase::trace(visitor); | 164 WebGLRenderingContextBase::trace(visitor); |
162 } | 165 } |
163 | 166 |
164 } // namespace blink | 167 } // namespace blink |
OLD | NEW |