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Unified Diff: Source/modules/webgl/WebGLCompressedTextureASTC.cpp

Issue 1265703005: Implement the texture uploading of ASTC compression for WebGL(part II) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add braces. Created 5 years, 4 months ago
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Index: Source/modules/webgl/WebGLCompressedTextureASTC.cpp
diff --git a/Source/modules/webgl/WebGLCompressedTextureASTC.cpp b/Source/modules/webgl/WebGLCompressedTextureASTC.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..4f29630f554cab78096ad217f7f4192d12c17d17
--- /dev/null
+++ b/Source/modules/webgl/WebGLCompressedTextureASTC.cpp
@@ -0,0 +1,72 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "modules/webgl/WebGLCompressedTextureASTC.h"
+
+#include "modules/webgl/WebGLRenderingContextBase.h"
+
+namespace blink {
+
+const WebGLCompressedTextureASTC::BlockSizeCompressASTC
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = {
+ {GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4},
+ {GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4},
+ {GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5},
+ {GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5},
+ {GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6},
+ {GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5},
+ {GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6},
+ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8},
+ {GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5},
+ {GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6},
+ {GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8},
+ {GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10},
+ {GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10},
+ {GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12}};
+
+WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase* context)
+ : WebGLExtension(context)
+{
+ const int kAlphaFormatGap =
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR - GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
+
+ for (size_t i = 0; i < arraysize(WebGLCompressedTextureASTC::kBlockSizeCompressASTC); i++) {
+ /* GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD) */
+ context->addCompressedTextureFormat(
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType);
+ /* GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD) */
+ context->addCompressedTextureFormat(
+ WebGLCompressedTextureASTC::kBlockSizeCompressASTC[i].CompressType + kAlphaFormatGap);
+ }
+}
+
+WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC()
+{
+}
+
+WebGLExtensionName WebGLCompressedTextureASTC::name() const
+{
+ return WebGLCompressedTextureASTCName;
+}
+
+WebGLCompressedTextureASTC* WebGLCompressedTextureASTC::create(WebGLRenderingContextBase* context)
+{
+ return new WebGLCompressedTextureASTC(context);
+}
+
+bool WebGLCompressedTextureASTC::supported(WebGLRenderingContextBase* context)
+{
+ Extensions3DUtil* extensionsUtil = context->extensionsUtil();
+ return extensionsUtil->supportsExtension("GL_KHR_texture_compression_astc_ldr");
+}
+
+const char* WebGLCompressedTextureASTC::extensionName()
+{
+ // TODO(cyzero.kim): implement extension for GL_KHR_texture_compression_astc_hdr.
+ return "WEBGL_compressed_texture_astc";
+}
+
+} // namespace blink
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