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Side by Side Diff: Source/modules/webgl/WebGLRenderingContext.h

Issue 1265703005: Implement the texture uploading of ASTC compression for WebGL(part II) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Clean and Remove unnecessary enum. Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; 72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; 73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; 74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; 75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; 76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; 77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; 78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; 80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; 81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
82 RefPtrWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC;
Ken Russell (switch to Gerrit) 2015/08/18 00:05:03 Needs to be updated. Is now "PersistentWillBeMembe
82 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; 83 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
83 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; 84 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
84 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C; 85 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT C;
85 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; 86 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
86 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; 87 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
87 }; 88 };
88 89
89 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, 90 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
90 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, 91 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
91 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ; 92 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1) ;
92 93
93 } // namespace blink 94 } // namespace blink
94 95
95 #endif // WebGLRenderingContext_h 96 #endif // WebGLRenderingContext_h
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