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cc: Add point-based UV coordinate on TextureLayer
Previously, the uv coordinates was using gfx::RectF as a struct.
This was limitating because it could not handle negative width
and heights. Soring them as 2 gfx::PointF for the Top-Left and
Bottom-Right points aleviate that restriction.
The current implementation of the phone UI rely on this feature.
BUG= 168927
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=177288
Total comments: 6
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cc/draw_quad_unittest.cc
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cc/gl_renderer.cc
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cc/heads_up_display_layer_impl.cc
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cc/nine_patch_layer_impl.cc
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cc/nine_patch_layer_impl_unittest.cc
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cc/scrollbar_layer_impl.cc
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cc/software_renderer.cc
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cc/test/render_pass_test_common.cc
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cc/texture_draw_quad.h
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cc/texture_draw_quad.cc
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cc/texture_layer.h
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cc/texture_layer.cc
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cc/texture_layer_impl.h
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cc/texture_layer_impl.cc
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cc/video_layer_impl.cc
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content/common/cc_messages.h
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content/common/cc_messages_unittest.cc
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content/renderer/browser_plugin/browser_plugin_compositing_helper.cc
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ui/compositor/layer.cc
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ui/gfx/size_base_impl.h
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webkit/compositor_bindings/web_external_texture_layer_impl.cc
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Total messages: 24 (0 generated)
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