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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/texture_draw_quad.h" | 5 #include "cc/texture_draw_quad.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 TextureDrawQuad::TextureDrawQuad() | 11 TextureDrawQuad::TextureDrawQuad() |
12 : resource_id(0), | 12 : resource_id(0), |
13 premultiplied_alpha(false), | 13 premultiplied_alpha(false), |
14 flipped(false) { | 14 flipped(false) { |
15 } | 15 } |
16 | 16 |
17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { | 17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { |
18 return make_scoped_ptr(new TextureDrawQuad); | 18 return make_scoped_ptr(new TextureDrawQuad); |
19 } | 19 } |
20 | 20 |
21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | 21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
22 gfx::Rect rect, gfx::Rect opaque_rect, | 22 gfx::Rect rect, gfx::Rect opaque_rect, |
23 unsigned resource_id, bool premultiplied_alpha, | 23 unsigned resource_id, bool premultiplied_alpha, |
24 const gfx::RectF& uv_rect, | 24 const gfx::PointF& uv_top_left, |
25 const gfx::PointF& uv_bottom_right, | |
25 const float vertex_opacity[4], bool flipped) { | 26 const float vertex_opacity[4], bool flipped) { |
26 gfx::Rect visible_rect = rect; | 27 gfx::Rect visible_rect = rect; |
27 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f | 28 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
28 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; | 29 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
29 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 30 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
30 opaque_rect, visible_rect, needs_blending); | 31 opaque_rect, visible_rect, needs_blending); |
31 this->resource_id = resource_id; | 32 this->resource_id = resource_id; |
32 this->premultiplied_alpha = premultiplied_alpha; | 33 this->premultiplied_alpha = premultiplied_alpha; |
33 this->uv_rect = uv_rect; | 34 this->uv_top_left = uv_top_left; |
35 this->uv_bottom_right = uv_bottom_right; | |
34 this->vertex_opacity[0] = vertex_opacity[0]; | 36 this->vertex_opacity[0] = vertex_opacity[0]; |
35 this->vertex_opacity[1] = vertex_opacity[1]; | 37 this->vertex_opacity[1] = vertex_opacity[1]; |
36 this->vertex_opacity[2] = vertex_opacity[2]; | 38 this->vertex_opacity[2] = vertex_opacity[2]; |
37 this->vertex_opacity[3] = vertex_opacity[3]; | 39 this->vertex_opacity[3] = vertex_opacity[3]; |
38 this->flipped = flipped; | 40 this->flipped = flipped; |
39 } | 41 } |
40 | 42 |
41 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | 43 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
42 gfx::Rect rect, gfx::Rect opaque_rect, | 44 gfx::Rect rect, gfx::Rect opaque_rect, |
43 gfx::Rect visible_rect, bool needs_blending, | 45 gfx::Rect visible_rect, bool needs_blending, |
44 unsigned resource_id, bool premultiplied_alpha, | 46 unsigned resource_id, bool premultiplied_alpha, |
45 const gfx::RectF& uv_rect, | 47 const gfx::PointF& uv_top_left, |
48 const gfx::PointF& uv_bottom_right, | |
46 const float vertex_opacity[4], bool flipped) { | 49 const float vertex_opacity[4], bool flipped) { |
47 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 50 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
48 opaque_rect, visible_rect, needs_blending); | 51 opaque_rect, visible_rect, needs_blending); |
49 this->resource_id = resource_id; | 52 this->resource_id = resource_id; |
50 this->premultiplied_alpha = premultiplied_alpha; | 53 this->premultiplied_alpha = premultiplied_alpha; |
51 this->uv_rect = uv_rect; | 54 this->uv_top_left = uv_top_left; |
55 this->uv_bottom_right = uv_bottom_right; | |
52 this->vertex_opacity[0] = vertex_opacity[0]; | 56 this->vertex_opacity[0] = vertex_opacity[0]; |
53 this->vertex_opacity[1] = vertex_opacity[1]; | 57 this->vertex_opacity[1] = vertex_opacity[1]; |
54 this->vertex_opacity[2] = vertex_opacity[2]; | 58 this->vertex_opacity[2] = vertex_opacity[2]; |
55 this->vertex_opacity[3] = vertex_opacity[3]; | 59 this->vertex_opacity[3] = vertex_opacity[3]; |
56 this->flipped = flipped; | 60 this->flipped = flipped; |
57 } | 61 } |
58 | 62 |
59 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { | 63 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { |
60 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); | 64 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); |
61 return static_cast<const TextureDrawQuad*>(quad); | 65 return static_cast<const TextureDrawQuad*>(quad); |
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79 | 83 |
80 // Transform the rect by the scale and offset. | 84 // Transform the rect by the scale and offset. |
81 gfx::RectF rectF = rect; | 85 gfx::RectF rectF = rect; |
82 rectF.Scale(x_scale, y_scale); | 86 rectF.Scale(x_scale, y_scale); |
83 rectF += offset; | 87 rectF += offset; |
84 | 88 |
85 // Perform clipping and check to see if the result is empty. | 89 // Perform clipping and check to see if the result is empty. |
86 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); | 90 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); |
87 if (clippedRect.IsEmpty()) { | 91 if (clippedRect.IsEmpty()) { |
88 rect = gfx::Rect(); | 92 rect = gfx::Rect(); |
89 uv_rect = gfx::RectF(); | 93 uv_top_left = gfx::PointF(); |
94 uv_bottom_right = gfx::PointF(); | |
danakj
2013/01/11 02:21:51
should this be PointF(1.f, 1.f)
Jerome
2013/01/11 18:00:01
To keep the previous behavior uv_bottom_right shou
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90 return true; | 95 return true; |
91 } | 96 } |
92 | 97 |
93 // Create a new uv-rect by clipping the old one to the new bounds. | 98 // Create a new uv-rect by clipping the old one to the new bounds. |
94 uv_rect = gfx::RectF( | 99 float u_scale = (uv_bottom_right.x() - uv_top_left.x()) / rectF.width(); |
danakj
2013/01/11 02:21:51
I might have messed this up, or you might see a mo
Jerome
2013/01/11 18:00:01
LGTM.
Any reason why there is no
void Vector2dF::
danakj
2013/01/11 20:00:12
Ya, I thought about this too.. Ill file a bug
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95 uv_rect.x() | 100 float v_scale = (uv_bottom_right.y() - uv_top_left.y()) / rectF.height(); |
96 + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()), | 101 uv_bottom_right = gfx::PointF( |
97 uv_rect.y() | 102 uv_top_left.x() + u_scale * (clippedRect.right() - rectF.x()), |
98 + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()), | 103 uv_top_left.y() + v_scale * (clippedRect.bottom() - rectF.y())); |
99 uv_rect.width() / rectF.width() * clippedRect.width(), | 104 uv_top_left = gfx::PointF( |
100 uv_rect.height() / rectF.height() * clippedRect.height()); | 105 uv_top_left.x() + u_scale * (clippedRect.x() - rectF.x()), |
106 uv_top_left.y() + v_scale * (clippedRect.y() - rectF.y())); | |
101 | 107 |
102 // Indexing according to the quad vertex generation: | 108 // Indexing according to the quad vertex generation: |
103 // 1--2 | 109 // 1--2 |
104 // | | | 110 // | | |
105 // 0--3 | 111 // 0--3 |
106 if (vertex_opacity[0] != vertex_opacity[1] | 112 if (vertex_opacity[0] != vertex_opacity[1] |
107 || vertex_opacity[0] != vertex_opacity[2] | 113 || vertex_opacity[0] != vertex_opacity[2] |
108 || vertex_opacity[0] != vertex_opacity[3]) { | 114 || vertex_opacity[0] != vertex_opacity[3]) { |
109 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); | 115 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); |
110 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); | 116 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); |
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124 clippedRect -= offset; | 130 clippedRect -= offset; |
125 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); | 131 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |
126 rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), | 132 rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), |
127 static_cast<int>(clippedRect.y() + 0.5f), | 133 static_cast<int>(clippedRect.y() + 0.5f), |
128 static_cast<int>(clippedRect.width() + 0.5f), | 134 static_cast<int>(clippedRect.width() + 0.5f), |
129 static_cast<int>(clippedRect.height() + 0.5f)); | 135 static_cast<int>(clippedRect.height() + 0.5f)); |
130 return true; | 136 return true; |
131 } | 137 } |
132 | 138 |
133 } // namespace cc | 139 } // namespace cc |
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