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Unified Diff: cc/draw_quad_unittest.cc

Issue 11783094: cc: Add point-based UV coordinate on TextureLayer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 7 years, 11 months ago
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Index: cc/draw_quad_unittest.cc
diff --git a/cc/draw_quad_unittest.cc b/cc/draw_quad_unittest.cc
index 41e1d2e114acb391c5439c84cd9d945db765dbfe..bd02ccfbaaf3e2a78c7c6f884f5df4c3da5c2c00 100644
--- a/cc/draw_quad_unittest.cc
+++ b/cc/draw_quad_unittest.cc
@@ -362,29 +362,100 @@ TEST(DrawQuadTest, copyTextureDrawQuad)
gfx::Rect opaqueRect(3, 7, 10, 12);
unsigned resourceId = 82;
bool premultipliedAlpha = true;
- gfx::RectF uvRect(0.5f, 224.f, 51.f, 36.f);
+ gfx::PointF uvTopLeft(0.5f, 224.f);
+ gfx::PointF uvBottomRight(51.5f, 260.f);
const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
bool flipped = true;
CREATE_SHARED_STATE();
- CREATE_QUAD_6_NEW(TextureDrawQuad, opaqueRect, resourceId, premultipliedAlpha, uvRect, vertex_opacity, flipped);
+ CREATE_QUAD_7_NEW(TextureDrawQuad, opaqueRect, resourceId, premultipliedAlpha, uvTopLeft, uvBottomRight, vertex_opacity, flipped);
EXPECT_EQ(DrawQuad::TEXTURE_CONTENT, copyQuad->material);
EXPECT_RECT_EQ(opaqueRect, copyQuad->opaque_rect);
EXPECT_EQ(resourceId, copyQuad->resource_id);
EXPECT_EQ(premultipliedAlpha, copyQuad->premultiplied_alpha);
- EXPECT_FLOAT_RECT_EQ(uvRect, copyQuad->uv_rect);
+ EXPECT_EQ(uvTopLeft, copyQuad->uv_top_left);
+ EXPECT_EQ(uvBottomRight, copyQuad->uv_bottom_right);
EXPECT_FLOAT_ARRAY_EQ(vertex_opacity, copyQuad->vertex_opacity, 4);
EXPECT_EQ(flipped, copyQuad->flipped);
- CREATE_QUAD_5_ALL(TextureDrawQuad, resourceId, premultipliedAlpha, uvRect, vertex_opacity, flipped);
+ CREATE_QUAD_6_ALL(TextureDrawQuad, resourceId, premultipliedAlpha, uvTopLeft, uvBottomRight, vertex_opacity, flipped);
EXPECT_EQ(DrawQuad::TEXTURE_CONTENT, copyQuad->material);
EXPECT_EQ(resourceId, copyQuad->resource_id);
EXPECT_EQ(premultipliedAlpha, copyQuad->premultiplied_alpha);
- EXPECT_FLOAT_RECT_EQ(uvRect, copyQuad->uv_rect);
+ EXPECT_EQ(uvTopLeft, copyQuad->uv_top_left);
+ EXPECT_EQ(uvBottomRight, copyQuad->uv_bottom_right);
EXPECT_FLOAT_ARRAY_EQ(vertex_opacity, copyQuad->vertex_opacity, 4);
EXPECT_EQ(flipped, copyQuad->flipped);
}
+TEST(DrawQuadTest, clipTextureDrawQuad)
+{
+ gfx::Rect opaqueRect(3, 7, 10, 12);
+ unsigned resourceId = 82;
+ bool premultipliedAlpha = true;
+ bool flipped = true;
+ CREATE_SHARED_STATE();
+ // The original quad position is (30, 40) its size is 50*60.
+ sharedState->content_to_target_transform = gfx::Transform(1.f, 0.f, 0.f, 1.f, 10.f, 20.f);
+ // After transformation, the quad position is (40, 60) its size is 50*60.
+ sharedState->clip_rect = gfx::Rect(50, 70, 30, 20);
+
+ // The original quad is 'ABCD', the clipped quad is 'abcd':
+ //40 50 90
+ // B--:-------C 60
+ // | b----c -|-70
+ // | | | |
+ // | a----d -|-90
+ // | |
+ // A----------D 120
+ // UV and vertex opacity are stored per vertex on the parent rectangle 'ABCD'.
+
+ // This is the UV value for vertex 'B'.
+ gfx::PointF uvTopLeft(0.1f, 0.2f);
+ // This is the UV value for vertex 'D'.
+ gfx::PointF uvBottomRight(0.9f, 0.8f);
+ // This the vertex opacity for the vertices 'ABCD'.
+ const float vertexOpacity[] = {0.3f, 0.4f, 0.7f, 0.8f};
+
+ {
+ CREATE_QUAD_7_NEW(TextureDrawQuad, opaqueRect, resourceId, premultipliedAlpha, uvTopLeft, uvBottomRight, vertexOpacity, flipped);
+ CREATE_QUAD_6_ALL(TextureDrawQuad, resourceId, premultipliedAlpha, uvTopLeft, uvBottomRight, vertexOpacity, flipped);
+ EXPECT_TRUE(quadAll->PerformClipping());
+
+ // This is the expected UV value for vertex 'b'.
+ // uv(b) = uv(B) + (Bb / BD) * (uv(D) - uv(B))
+ // 0.3 = 0.2 + (10 / 60) * (0.8 - 0.2)
+ gfx::PointF uvTopLeftClipped(0.26f, 0.3f);
+ // This is the expected UV value for vertex 'd'.
+ // uv(d) = uv(B) + (Bd / BD) * (uv(D) - uv(B))
+ gfx::PointF uvBottomRightClipped(0.74f, 0.5f);
+ // This the expected vertex opacity for the vertices 'abcd'.
+ // They are computed with a bilinear interpolation of the corner values.
+ const float vertexOpacityClipped[] = {0.43f, 0.45f, 0.65f, 0.67f};
+
+ EXPECT_EQ(uvTopLeftClipped, quadAll->uv_top_left);
+ EXPECT_EQ(uvBottomRightClipped, quadAll->uv_bottom_right);
+ EXPECT_FLOAT_ARRAY_EQ(vertexOpacityClipped, quadAll->vertex_opacity, 4);
+ }
+
+ uvTopLeft = gfx::PointF(0.8f, 0.7f);
+ uvBottomRight = gfx::PointF(0.2f, 0.1f);
+
+ {
+ CREATE_QUAD_7_NEW(TextureDrawQuad, opaqueRect, resourceId, premultipliedAlpha, uvTopLeft, uvBottomRight, vertexOpacity, flipped);
+ CREATE_QUAD_6_ALL(TextureDrawQuad, resourceId, premultipliedAlpha, uvTopLeft, uvBottomRight, vertexOpacity, flipped);
+ EXPECT_TRUE(quadAll->PerformClipping());
+
+ // This is the expected UV value for vertex 'b'.
+ gfx::PointF uvTopLeftClipped(0.68f, 0.6f);
+ // This is the expected UV value for vertex 'd'.
+ gfx::PointF uvBottomRightClipped(0.32f, 0.4f);
+
+ EXPECT_EQ(uvTopLeftClipped, quadAll->uv_top_left);
+ EXPECT_EQ(uvBottomRightClipped, quadAll->uv_bottom_right);
+ }
+}
+
TEST(DrawQuadTest, copyTileDrawQuad)
{
gfx::Rect opaqueRect(33, 44, 22, 33);
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