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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/texture_draw_quad.h" | 5 #include "cc/texture_draw_quad.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "ui/gfx/vector2d_f.h" | |
8 | 9 |
9 namespace cc { | 10 namespace cc { |
10 | 11 |
11 TextureDrawQuad::TextureDrawQuad() | 12 TextureDrawQuad::TextureDrawQuad() |
12 : resource_id(0), | 13 : resource_id(0), |
13 premultiplied_alpha(false), | 14 premultiplied_alpha(false), |
14 flipped(false) { | 15 flipped(false) { |
15 } | 16 } |
16 | 17 |
17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { | 18 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { |
18 return make_scoped_ptr(new TextureDrawQuad); | 19 return make_scoped_ptr(new TextureDrawQuad); |
19 } | 20 } |
20 | 21 |
21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | 22 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
22 gfx::Rect rect, gfx::Rect opaque_rect, | 23 gfx::Rect rect, gfx::Rect opaque_rect, |
23 unsigned resource_id, bool premultiplied_alpha, | 24 unsigned resource_id, bool premultiplied_alpha, |
24 const gfx::RectF& uv_rect, | 25 gfx::PointF uv_top_left, |
26 gfx::PointF uv_bottom_right, | |
25 const float vertex_opacity[4], bool flipped) { | 27 const float vertex_opacity[4], bool flipped) { |
26 gfx::Rect visible_rect = rect; | 28 gfx::Rect visible_rect = rect; |
27 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f | 29 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
28 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; | 30 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
29 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 31 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
30 opaque_rect, visible_rect, needs_blending); | 32 opaque_rect, visible_rect, needs_blending); |
31 this->resource_id = resource_id; | 33 this->resource_id = resource_id; |
32 this->premultiplied_alpha = premultiplied_alpha; | 34 this->premultiplied_alpha = premultiplied_alpha; |
33 this->uv_rect = uv_rect; | 35 this->uv_top_left = uv_top_left; |
36 this->uv_bottom_right = uv_bottom_right; | |
34 this->vertex_opacity[0] = vertex_opacity[0]; | 37 this->vertex_opacity[0] = vertex_opacity[0]; |
35 this->vertex_opacity[1] = vertex_opacity[1]; | 38 this->vertex_opacity[1] = vertex_opacity[1]; |
36 this->vertex_opacity[2] = vertex_opacity[2]; | 39 this->vertex_opacity[2] = vertex_opacity[2]; |
37 this->vertex_opacity[3] = vertex_opacity[3]; | 40 this->vertex_opacity[3] = vertex_opacity[3]; |
38 this->flipped = flipped; | 41 this->flipped = flipped; |
39 } | 42 } |
40 | 43 |
41 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | 44 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
42 gfx::Rect rect, gfx::Rect opaque_rect, | 45 gfx::Rect rect, gfx::Rect opaque_rect, |
43 gfx::Rect visible_rect, bool needs_blending, | 46 gfx::Rect visible_rect, bool needs_blending, |
44 unsigned resource_id, bool premultiplied_alpha, | 47 unsigned resource_id, bool premultiplied_alpha, |
45 const gfx::RectF& uv_rect, | 48 gfx::PointF uv_top_left, |
49 gfx::PointF uv_bottom_right, | |
46 const float vertex_opacity[4], bool flipped) { | 50 const float vertex_opacity[4], bool flipped) { |
47 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 51 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
48 opaque_rect, visible_rect, needs_blending); | 52 opaque_rect, visible_rect, needs_blending); |
49 this->resource_id = resource_id; | 53 this->resource_id = resource_id; |
50 this->premultiplied_alpha = premultiplied_alpha; | 54 this->premultiplied_alpha = premultiplied_alpha; |
51 this->uv_rect = uv_rect; | 55 this->uv_top_left = uv_top_left; |
56 this->uv_bottom_right = uv_bottom_right; | |
52 this->vertex_opacity[0] = vertex_opacity[0]; | 57 this->vertex_opacity[0] = vertex_opacity[0]; |
53 this->vertex_opacity[1] = vertex_opacity[1]; | 58 this->vertex_opacity[1] = vertex_opacity[1]; |
54 this->vertex_opacity[2] = vertex_opacity[2]; | 59 this->vertex_opacity[2] = vertex_opacity[2]; |
55 this->vertex_opacity[3] = vertex_opacity[3]; | 60 this->vertex_opacity[3] = vertex_opacity[3]; |
56 this->flipped = flipped; | 61 this->flipped = flipped; |
57 } | 62 } |
58 | 63 |
59 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { | 64 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { |
60 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); | 65 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); |
61 return static_cast<const TextureDrawQuad*>(quad); | 66 return static_cast<const TextureDrawQuad*>(quad); |
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78 | 83 |
79 // Transform the rect by the scale and offset. | 84 // Transform the rect by the scale and offset. |
80 gfx::RectF rectF = rect; | 85 gfx::RectF rectF = rect; |
81 rectF.Scale(x_scale, y_scale); | 86 rectF.Scale(x_scale, y_scale); |
82 rectF += offset; | 87 rectF += offset; |
83 | 88 |
84 // Perform clipping and check to see if the result is empty. | 89 // Perform clipping and check to see if the result is empty. |
85 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); | 90 gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); |
86 if (clippedRect.IsEmpty()) { | 91 if (clippedRect.IsEmpty()) { |
87 rect = gfx::Rect(); | 92 rect = gfx::Rect(); |
88 uv_rect = gfx::RectF(); | 93 uv_top_left = gfx::PointF(); |
94 uv_bottom_right = gfx::PointF(); | |
89 return true; | 95 return true; |
90 } | 96 } |
91 | 97 |
92 // Create a new uv-rect by clipping the old one to the new bounds. | 98 // Create a new uv-rect by clipping the old one to the new bounds. |
93 uv_rect = gfx::RectF( | 99 /* |
enne (OOO)
2013/01/14 17:58:40
...
Jerome
2013/01/14 23:47:08
Whoops...
| |
94 uv_rect.x() | 100 float u_scale = (uv_bottom_right.x() - uv_top_left.x()) / rectF.width(); |
95 + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()), | 101 float v_scale = (uv_bottom_right.y() - uv_top_left.y()) / rectF.height(); |
96 uv_rect.y() | 102 uv_bottom_right = gfx::PointF( |
97 + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()), | 103 uv_top_left.x() + u_scale * (clippedRect.right() - rectF.x()), |
98 uv_rect.width() / rectF.width() * clippedRect.width(), | 104 uv_top_left.y() + v_scale * (clippedRect.bottom() - rectF.y())); |
99 uv_rect.height() / rectF.height() * clippedRect.height()); | 105 uv_top_left = gfx::PointF( |
106 uv_top_left.x() + u_scale * (clippedRect.x() - rectF.x()), | |
107 uv_top_left.y() + v_scale * (clippedRect.y() - rectF.y())); | |
108 */ | |
109 gfx::Vector2dF uv_scale(uv_bottom_right - uv_top_left); | |
enne (OOO)
2013/01/14 17:58:40
Are there unit tests for this texture clipping and
Jerome
2013/01/14 23:47:08
Done.
| |
110 uv_scale.Scale(1.f / rectF.width(), 1.f / rectF.height()); | |
111 uv_bottom_right = uv_top_left + | |
112 gfx::ScaleVector2d( | |
113 clippedRect.bottom_right() - rectF.origin(), | |
114 uv_scale.x(), | |
115 uv_scale.y()); | |
116 uv_top_left = uv_top_left + | |
117 gfx::ScaleVector2d( | |
118 clippedRect.origin() - rectF.origin(), | |
119 uv_scale.x(), | |
120 uv_scale.y()); | |
100 | 121 |
101 // Indexing according to the quad vertex generation: | 122 // Indexing according to the quad vertex generation: |
102 // 1--2 | 123 // 1--2 |
103 // | | | 124 // | | |
104 // 0--3 | 125 // 0--3 |
105 if (vertex_opacity[0] != vertex_opacity[1] | 126 if (vertex_opacity[0] != vertex_opacity[1] |
106 || vertex_opacity[0] != vertex_opacity[2] | 127 || vertex_opacity[0] != vertex_opacity[2] |
107 || vertex_opacity[0] != vertex_opacity[3]) { | 128 || vertex_opacity[0] != vertex_opacity[3]) { |
108 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); | 129 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); |
109 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); | 130 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); |
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123 clippedRect -= offset; | 144 clippedRect -= offset; |
124 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); | 145 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |
125 rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), | 146 rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), |
126 static_cast<int>(clippedRect.y() + 0.5f), | 147 static_cast<int>(clippedRect.y() + 0.5f), |
127 static_cast<int>(clippedRect.width() + 0.5f), | 148 static_cast<int>(clippedRect.width() + 0.5f), |
128 static_cast<int>(clippedRect.height() + 0.5f)); | 149 static_cast<int>(clippedRect.height() + 0.5f)); |
129 return true; | 150 return true; |
130 } | 151 } |
131 | 152 |
132 } // namespace cc | 153 } // namespace cc |
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