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Side by Side Diff: cc/texture_layer.h

Issue 11783094: cc: Add point-based UV coordinate on TextureLayer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixed unittest and abreviations Created 7 years, 11 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TEXTURE_LAYER_H_ 5 #ifndef CC_TEXTURE_LAYER_H_
6 #define CC_TEXTURE_LAYER_H_ 6 #define CC_TEXTURE_LAYER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/callback.h" 10 #include "base/callback.h"
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32 // Used when mailbox names are specified instead of texture IDs. 32 // Used when mailbox names are specified instead of texture IDs.
33 static scoped_refptr<TextureLayer> createForMailbox(); 33 static scoped_refptr<TextureLayer> createForMailbox();
34 34
35 void clearClient() { m_client = 0; } 35 void clearClient() { m_client = 0; }
36 36
37 virtual scoped_ptr<LayerImpl> createLayerImpl(LayerTreeImpl* treeImpl) OVERR IDE; 37 virtual scoped_ptr<LayerImpl> createLayerImpl(LayerTreeImpl* treeImpl) OVERR IDE;
38 38
39 // Sets whether this texture should be Y-flipped at draw time. Defaults to t rue. 39 // Sets whether this texture should be Y-flipped at draw time. Defaults to t rue.
40 void setFlipped(bool); 40 void setFlipped(bool);
41 41
42 // Sets a UV transform to be used at draw time. Defaults to (0, 0, 1, 1). 42 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1 ).
43 void setUVRect(const gfx::RectF&); 43 void setUV(const gfx::PointF& topLeft, const gfx::PointF& bottomRight);
danakj 2013/01/11 02:21:51 pass by value please
Jerome 2013/01/11 18:00:01 Done.
44 44
45 // Sets an opacity value per vertex. It will be multiplied by the layer opac ity value. 45 // Sets an opacity value per vertex. It will be multiplied by the layer opac ity value.
46 void setVertexOpacity(float bottomLeft, float topLeft, float topRight, float bottomRight); 46 void setVertexOpacity(float bottomLeft, float topLeft, float topRight, float bottomRight);
47 47
48 // Sets whether the alpha channel is premultiplied or unpremultiplied. Defau lts to true. 48 // Sets whether the alpha channel is premultiplied or unpremultiplied. Defau lts to true.
49 void setPremultipliedAlpha(bool); 49 void setPremultipliedAlpha(bool);
50 50
51 // Sets whether this context should rate limit on damage to prevent too many frames from 51 // Sets whether this context should rate limit on damage to prevent too many frames from
52 // being queued up before the compositor gets a chance to run. Requires a no n-nil client. 52 // being queued up before the compositor gets a chance to run. Requires a no n-nil client.
53 // Defaults to false. 53 // Defaults to false.
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72 protected: 72 protected:
73 TextureLayer(TextureLayerClient*, bool usesMailbox); 73 TextureLayer(TextureLayerClient*, bool usesMailbox);
74 virtual ~TextureLayer(); 74 virtual ~TextureLayer();
75 75
76 private: 76 private:
77 TextureLayerClient* m_client; 77 TextureLayerClient* m_client;
78 bool m_usesMailbox; 78 bool m_usesMailbox;
79 MailboxCallback m_mailboxReleaseCallback; 79 MailboxCallback m_mailboxReleaseCallback;
80 80
81 bool m_flipped; 81 bool m_flipped;
82 gfx::RectF m_uvRect; 82 gfx::PointF m_uvTopLeft;
83 gfx::PointF m_uvBottomRight;
83 // [bottom left, top left, top right, bottom right] 84 // [bottom left, top left, top right, bottom right]
84 float m_vertexOpacity[4]; 85 float m_vertexOpacity[4];
85 bool m_premultipliedAlpha; 86 bool m_premultipliedAlpha;
86 bool m_rateLimitContext; 87 bool m_rateLimitContext;
87 bool m_contextLost; 88 bool m_contextLost;
88 bool m_contentCommitted; 89 bool m_contentCommitted;
89 90
90 unsigned m_textureId; 91 unsigned m_textureId;
91 std::string m_mailboxName; 92 std::string m_mailboxName;
92 }; 93 };
93 94
94 } 95 }
95 #endif // CC_TEXTURE_LAYER_H_ 96 #endif // CC_TEXTURE_LAYER_H_
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