Index: cc/heads_up_display_layer_impl.cc |
diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc |
index 190229667783378229e0a45590080b10a1e87b2a..5dbe3283b652c73fbfaa99bbbae5f5537f79c46a 100644 |
--- a/cc/heads_up_display_layer_impl.cc |
+++ b/cc/heads_up_display_layer_impl.cc |
@@ -98,11 +98,12 @@ void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a |
gfx::Rect quadRect(gfx::Point(), bounds()); |
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
bool premultipliedAlpha = true; |
- gfx::RectF uvRect(0, 0, 1, 1); |
- const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
+ gfx::PointF uv_top_left(0.f, 0.f); |
+ gfx::PointF uv_bottom_right(1.f, 1.f); |
+ const float vertex_opacity[] = {1.f, 1.f, 1.f, 1.f}; |
bool flipped = false; |
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
- quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), premultipliedAlpha, uvRect, vertex_opacity, flipped); |
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), premultipliedAlpha, uv_top_left, uv_bottom_right, vertex_opacity, flipped); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |