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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/heads_up_display_layer_impl.h" | 5 #include "cc/heads_up_display_layer_impl.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
10 #include "cc/debug_colors.h" | 10 #include "cc/debug_colors.h" |
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90 void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a ppendQuadsData) | 90 void HeadsUpDisplayLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& a ppendQuadsData) |
91 { | 91 { |
92 if (!m_hudTexture->id()) | 92 if (!m_hudTexture->id()) |
93 return; | 93 return; |
94 | 94 |
95 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ uadState()); | 95 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ uadState()); |
96 | 96 |
97 gfx::Rect quadRect(gfx::Point(), bounds()); | 97 gfx::Rect quadRect(gfx::Point(), bounds()); |
98 gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); | 98 gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); |
99 bool premultipliedAlpha = true; | 99 bool premultipliedAlpha = true; |
100 gfx::RectF uvRect(0, 0, 1, 1); | 100 gfx::PointF uv_top_left(0, 0); |
danakj
2013/01/15 01:48:42
nit: 0.f
Jerome
2013/01/15 17:58:12
Done.
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101 gfx::PointF uv_bottom_right(1, 1); | |
danakj
2013/01/15 01:48:42
nit: 1.f
Jerome
2013/01/15 17:58:12
Done.
| |
101 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; | 102 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
102 bool flipped = false; | 103 bool flipped = false; |
103 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); | 104 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); |
104 quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), prem ultipliedAlpha, uvRect, vertex_opacity, flipped); | 105 quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_hudTexture->id(), prem ultipliedAlpha, uv_top_left, uv_bottom_right, vertex_opacity, flipped); |
105 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); | 106 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
106 } | 107 } |
107 | 108 |
108 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide r) | 109 void HeadsUpDisplayLayerImpl::updateHudTexture(ResourceProvider* resourceProvide r) |
109 { | 110 { |
110 if (!m_hudTexture->id()) | 111 if (!m_hudTexture->id()) |
111 return; | 112 return; |
112 | 113 |
113 SkISize canvasSize; | 114 SkISize canvasSize; |
114 if (m_hudCanvas) | 115 if (m_hudCanvas) |
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383 | 384 |
384 canvas->restore(); | 385 canvas->restore(); |
385 } | 386 } |
386 | 387 |
387 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const | 388 const char* HeadsUpDisplayLayerImpl::layerTypeAsString() const |
388 { | 389 { |
389 return "HeadsUpDisplayLayer"; | 390 return "HeadsUpDisplayLayer"; |
390 } | 391 } |
391 | 392 |
392 } // namespace cc | 393 } // namespace cc |
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